[MonoDevelop] Notes about Building MonoDevelop in MonoDevelop on Mac
Michael Hutchinson
m.j.hutchinson at gmail.com
Wed Jan 27 20:52:18 EST 2010
On Wed, Jan 27, 2010 at 8:02 PM, Scott Willeke <scott at willeke.com> wrote:
> I was able to get this working just ran into a copule issues that I was able
> to workaround. Just including the info for others...
>
> I had a problem opening /main/Main.sln in MonoDevelop due to line 1072 that
> has content "Policies = $0". Removing that line allowed the solution to
Hm, maybe MD trunk can only be opened by MD trunk. I'm note quite sure
what change introduced this problem, but it must have been fairly
recent. If you could file a bug that would be great.
> load. There was still a problem complaining about not being able to load the
> "po" project because its type - "TranslationProject" - was unknown.
You can safely ignore that.
> After that I encountered a problem building GnomePlatform.cs where it
> couldn't find the Gnome namespace. Neither could I so I disabled the project
> as part of the build.
You should switch to the DebugMac configuration. It includes the Mac
platform addin, and excludes the Windows and Gnome platform addins.
> Then I encountered the following:
>
> Building: MonoDevelop.Refactoring (Debug)
> Building MonoDevelop.Refactoring
> make: *** No rule to make target `all'. Stop.
>
> Eventually I just disabled makefile integration on that project and
> continued...
> The same happened for Building: MonoDevelop.HexEditor and I solved in the
> same way (disabled makefile integration).
> Then it ran.
Oops, those should not have been set to use makefiles for building,
only for syncing file/ref lists. Fixed in SVN.
FYI there is a page on the wiki with info about the Mac build process:
http://monodevelop.com/Developers/Mac_Support/Building_MonoDevelop_on_OS_X
--
Michael Hutchinson
http://mjhutchinson.com
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