[MonoDevelop] Debugging on Vista 64 Bit

Lluis Sanchez Gual lluis at novell.com
Mon Oct 5 12:28:58 EDT 2009


The answer is in the quoted email:

>> You'll need to compile in 32 bits. To do this, got to project,
> >> <myprojectname> options, Compiler, and add "/platform=x86" without
> >> quotation marks in Additional Arguments

We'll try to find a solution for this in the next release.

El dg 04 de 10 de 2009 a les 17:03 -0700, en/na Zordon va escriure:
> How do you fix this problem???
> 
> HJe wrote:
> > 
> > 
> > 
> > bobber205 wrote:
> >> 
> >> I have the following problem with the latest stable release of
> >> monodevelop for windows and the beta (2.2)
> >> 
> >> I have uninstalled and reinstalled GTK# for windows before installing
> >> mono develop each time.
> >> 
> >> I run the following code after creating a new C# console project while
> >> placing a breakpoint on the a= 5; line.
> >> 
> >> using System;
> >> 
> >> 
> >> 
> >> namespace consoleProjectTest
> >> You'll need to compile in 32 bits. To do this, got to project,
> >> <myprojectname> options, Compiler, and add "/platform=x86" without
> >> quotation marks in Additional Arguments
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> {
> >> 
> >> 	class MainClass
> >> 
> >> 	{
> >> 
> >> 		public static void Main (string[] args)
> >> 
> >> 		{
> >> 
> >> 			int a = 1;
> >> 
> >> 			a = 5;
> >> 
> >> 			Console.WriteLine ("Hello World!");
> >> 
> >> 		}
> >> 
> >> 	}
> >> 
> >> }
> >> 
> >> In the console I get this error:
> >> Debugger Error: The operation failed because debuggee and debugger are on
> >> incompatible platforms. (Exception from HRESULT: 0x80131C30)
> >> 
> >> 
> >> What should I do? :)
> >> 
> >> Thanks!
> >> 
> > 
> > 
> 



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