[MonoDevelop] Debugging on Vista 64 Bit

Zordon goldarzeth at gmail.com
Mon Oct 5 14:18:37 EDT 2009


Thanks you a lot, its /platform:x86

Lluis Sanchez Gual wrote:
> 
> The answer is in the quoted email:
> 
>>> You'll need to compile in 32 bits. To do this, got to project,
>> >> <myprojectname> options, Compiler, and add "/platform=x86" without
>> >> quotation marks in Additional Arguments
> 
> We'll try to find a solution for this in the next release.
> 
> El dg 04 de 10 de 2009 a les 17:03 -0700, en/na Zordon va escriure:
>> How do you fix this problem???
>> 
>> HJe wrote:
>> > 
>> > 
>> > 
>> > bobber205 wrote:
>> >> 
>> >> I have the following problem with the latest stable release of
>> >> monodevelop for windows and the beta (2.2)
>> >> 
>> >> I have uninstalled and reinstalled GTK# for windows before installing
>> >> mono develop each time.
>> >> 
>> >> I run the following code after creating a new C# console project while
>> >> placing a breakpoint on the a= 5; line.
>> >> 
>> >> using System;
>> >> 
>> >> 
>> >> 
>> >> namespace consoleProjectTest
>> >> You'll need to compile in 32 bits. To do this, got to project,
>> >> <myprojectname> options, Compiler, and add "/platform=x86" without
>> >> quotation marks in Additional Arguments
>> >> 
>> >> 
>> >> 
>> >> 
>> >> 
>> >> 
>> >> {
>> >> 
>> >> 	class MainClass
>> >> 
>> >> 	{
>> >> 
>> >> 		public static void Main (string[] args)
>> >> 
>> >> 		{
>> >> 
>> >> 			int a = 1;
>> >> 
>> >> 			a = 5;
>> >> 
>> >> 			Console.WriteLine ("Hello World!");
>> >> 
>> >> 		}
>> >> 
>> >> 	}
>> >> 
>> >> }
>> >> 
>> >> In the console I get this error:
>> >> Debugger Error: The operation failed because debuggee and debugger are
>> on
>> >> incompatible platforms. (Exception from HRESULT: 0x80131C30)
>> >> 
>> >> 
>> >> What should I do? :)
>> >> 
>> >> Thanks!
>> >> 
>> > 
>> > 
>> 
> 
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> 

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