[Mono-ue] Compiling problem

Michael Hutchinson m.j.hutchinson at gmail.com
Mon May 18 20:37:09 UTC 2015


Check the file Engine/Intermediate/Build/Win64/Mono/MonoRuntimeInfo.json,
you may still have some paths with spaces in there.

- m

On 18 May 2015 at 12:42, Vinicius Rangel <vinicius.l.rangel at gmail.com> wrote:
> 27>EXEC : warning : Assembly resolve path
> C:\Windows\Microsoft.NET\Framework64\v4.0.30319 -o obj\Win64\Development
> does not exist, skipping
> [E:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\UnrealEngine.ManagedExtensions.csproj]
> 27>    Editor\MonoUE4 obj\Win64\Development
> 27>
> 27>    Unhandled Exception: System.UnauthorizedAccessException: Access to
> the path 'Editor\MonoUE4 obj\Win64\Development' is denied.
> 27>       at System.IO.__Error.WinIOError(Int32 errorCode, String
> maybeFullPath)
> 27>       at System.IO.File.InternalCopy(String sourceFileName, String
> destFileName, Boolean overwrite, Boolean checkHost)
> 27>       at System.IO.File.Copy(String sourceFileName, String destFileName,
> Boolean overwrite)
> 27>       at
> MonoAssemblyProcess.Program.ProcessAssemblyInPlace(AssemblyDefinition
> bindingsAssembly, String assemblyPath, BaseAssemblyResolver resolver,
> String[] knownPaths, NativeTypeManifest manifest) in
> e:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\Programs\MonoAssemblyProcess\Program.cs:line
> 821
> 27>       at MonoAssemblyProcess.Program.Main(String[] args) in
> e:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\Programs\MonoAssemblyProcess\Program.cs:line
> 217
> 27>E:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Common.targets(28,5):
> error MSB3073: The command
> ""E:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\MSBuild\..\..\..\..\..\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe"
> -p="E:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\MSBuild\..\..\..\..\..\Engine\Binaries\Win64\MonoEditor"
> -n=UnrealEngine -p="C:\Windows\Microsoft.NET\Framework64\v4.0.30319\" -o
> "obj\Win64\Development Editor\MonoUE4" "obj\Win64\Development
> Editor\UnrealEngine.ManagedExtensions.dll"" exited with code -532462766.
> [E:\UE4\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\UnrealEngine.ManagedExtensions.csproj]
> 27>  -------- End Detailed Actions Stats
> -----------------------------------------------------------
> 27>  Cumulative action seconds (8 processors): 6,59 building projects, 0,00
> compiling, 0,00 creating app bundles, 0,00 generating debug info, 5,37
> linking, 0,00 other
> 27>  UBT execution time: 18,02 seconds
> 27>C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64
> Development" exited with code -1.
>
>
> Can someone help-me?
>
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> Mono-ue at lists.ximian.com
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>



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