[Mono-ue] Build Error

Michael Hutchinson m.j.hutchinson at gmail.com
Thu Jan 22 17:19:18 UTC 2015


Is that the full build output? It doesn't contain the actual error.

- m

On 22 January 2015 at 04:22, Itay Gal <itay at itaygal.com> wrote:
> Hi,
>
> When trying to build the UE4 solution with the xamarin plugin I get UBT
> error: Failed to produce item: D:\UE
> Repo\UnrealEngine\Engin\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
> this morning I tried to apply the preview 7  and rebuild still same error.
> in the build output I can see that there are some rc errors maybe this is
> what causing the problem.
> I hope someone would be able to help me.
> here is the build output:
> 24>  Performing 13 actions (max 4 parallel jobs)
> 24>  [2/13] rc.exe ModuleVersionResource.rc.inl
> 24>  [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
> 24>  [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
> 24>  [3/13] rc.exe PCLaunch.rc
> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
> 24>
> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
> 24>
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
> 24>  [5/13] MSBuild.exe UE4_Bindings.sln
> 24>  [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
> 24>  [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
> 24>  [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
> 24>    All packages listed in packages.config are already installed.
> 24>  [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
> 24>  [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
> 24>  [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
> 24>    Xamarin.UE4.Tasks -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
> 24>    All packages listed in packages.config are already installed.
> 24>    MonoAssemblyProcess -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
> 24>    UnrealEngine.MainDomain -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
> 24>    All packages listed in packages.config are already installed.
> 24>    MonoGenerateProjects -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
> 24>    UnrealEngine.Runtime -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
> 24>    UnrealEngine.BuiltinModules -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
> 24>    UnrealEngine.Paper2D -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
> 24>    UnrealEngine.MonoRuntime -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
> 24>    UnrealEngine.ScriptPlugin -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
> 24>    UnrealEngine.SoundVisualizations -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
> 24>    UnrealEngine.SoundMod -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
> 24>    UnrealEngine.CustomMeshComponent -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
> 24>    UnrealEngine.CableComponent -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
> 24>    All Classes and Methods in D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development
> Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
> 24>    UnrealEngine.ManagedExtensions -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
> 24>  -------- End Detailed Actions Stats
> -----------------------------------------------------------
> 24>ERROR : UBT error : Failed to produce item: D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
> 24>  Cumulative action seconds (8 processors): 2.57 building projects, 0.21
> compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.69
> linking, 0.00 other
> 24>  UBT execution time: 12.04 seconds
> 24>C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64
> Development" exited with code -1.
> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped ==========
>
> Thanks,
> Itay
>
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>



-- 
Michael Hutchinson ~ https://mhut.ch


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