[Mono-ue] Build Error

Itay Gal itay at itaygal.com
Thu Jan 22 18:05:41 UTC 2015


Hi,

Thanks for the reply, This is the main part of the output. The part before 
that is just saying which projects starting to build which skipped, and the 
part where it deletes the old binaries files. This is of course not from the 
first build attempt and I'm pressing "Build solution" and not "Rebuild 
Solution".

When searching the directory for a file name UE4Editor-MonoRuntime.dll I 
found a file named UE4Editor-MonoRuntime.dll.response will it help in some 
way to look at it's content?

anyway, Here is the entire output:

1>------ Skipped Build: Project: DotNETUtilities, Configuration: Development 
Any CPU ------
1>Project not selected to build for this solution configuration
2>------ Skipped Build: Project: MobileDeviceInterface, Configuration: 
Development Any CPU ------
2>Project not selected to build for this solution configuration
3>------ Skipped Build: Project: DeploymentInterface, Configuration: 
Development Any CPU ------
3>Project not selected to build for this solution configuration
4>------ Skipped Build: Project: AutomationToolLauncher, Configuration: 
Development Any CPU ------
4>Project not selected to build for this solution configuration
5>------ Skipped Build: Project: AutomationTool, Configuration: Development 
Any CPU ------
5>Project not selected to build for this solution configuration
6>------ Skipped Build: Project: MinidumpDiagnostics, Configuration: 
Development_Program x64 ------
6>Project not selected to build for this solution configuration
7>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: 
Development_Program Win32 ------
7>Project not selected to build for this solution configuration
8>------ Skipped Build: Project: UE4EditorServices, Configuration: 
Development_Program x64 ------
8>Project not selected to build for this solution configuration
9>------ Skipped Build: Project: ShaderCompileWorker, Configuration: 
Development_Program x64 ------
9>Project not selected to build for this solution configuration
10>------ Skipped Build: Project: SlateViewer, Configuration: 
Development_Program x64 ------
10>Project not selected to build for this solution configuration
11>------ Skipped Build: Project: SymbolDebugger, Configuration: 
Development_Program x64 ------
11>Project not selected to build for this solution configuration
12>------ Skipped Build: Project: UnrealFileServer, Configuration: 
Development_Program x64 ------
12>Project not selected to build for this solution configuration
13>------ Skipped Build: Project: AutomationScripts.Automation, 
Configuration: Development Any CPU ------
13>Project not selected to build for this solution configuration
14>------ Skipped Build: Project: UnrealFrontend, Configuration: 
Development_Program x64 ------
14>Project not selected to build for this solution configuration
15>------ Skipped Build: Project: UnrealHeaderTool, Configuration: 
Development_Program x64 ------
15>Project not selected to build for this solution configuration
16>------ Skipped Build: Project: UnrealLightmass, Configuration: 
Development_Program x64 ------
16>Project not selected to build for this solution configuration
17>------ Skipped Build: Project: UnrealPak, Configuration: 
Development_Program x64 ------
17>Project not selected to build for this solution configuration
18>------ Skipped Build: Project: UnrealSync, Configuration: 
Development_Program x64 ------
18>Project not selected to build for this solution configuration
19>------ Skipped Build: Project: IOS.Automation, Configuration: Development 
Any CPU ------
19>Project not selected to build for this solution configuration
20>------ Skipped Build: Project: Linux.Automation, Configuration: 
Development Any CPU ------
20>Project not selected to build for this solution configuration
21>------ Skipped Build: Project: Android.Automation, Configuration: 
Development Any CPU ------
21>Project not selected to build for this solution configuration
22>------ Skipped Build: Project: HTML5.Automation, Configuration: 
Development Any CPU ------
22>Project not selected to build for this solution configuration
23>------ Skipped Build: Project: Mac.Automation, Configuration: Development 
Any CPU ------
23>Project not selected to build for this solution configuration
24>------ Build started: Project: UE4, Configuration: Development_Editor 
x64 ------
25>------ Skipped Build: Project: Win.Automation, Configuration: Development 
Any CPU ------
25>Project not selected to build for this solution configuration
26>------ Skipped Build: Project: Distill, Configuration: Development Any 
CPU ------
26>Project not selected to build for this solution configuration
27>------ Skipped Build: Project: BlankProgram, Configuration: 
Development_Program x64 ------
27>Project not selected to build for this solution configuration
28>------ Skipped Build: Project: iPhonePackager, Configuration: Development 
Any CPU ------
28>Project not selected to build for this solution configuration
29>------ Skipped Build: Project: CrashReportClient, Configuration: 
Development_Program x64 ------
29>Project not selected to build for this solution configuration
30>------ Skipped Build: Project: DeploymentServer, Configuration: 
Development Any CPU ------
30>Project not selected to build for this solution configuration
31>------ Skipped Build: Project: UnrealVersionSelector, Configuration: 
Development_Program x64 ------
31>Project not selected to build for this solution configuration
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.pdb".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll".
24>  Deleting junk file: 
"..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.pdb".
24>  Performing 13 actions (max 4 parallel jobs)
24>  [2/13] rc.exe ModuleVersionResource.rc.inl
24>  [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
24>  [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
24>  [3/13] rc.exe PCLaunch.rc
24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
24>
24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
24>
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
24>  [5/13] MSBuild.exe UE4_Bindings.sln
24>  [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
24>  [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
24>  [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
24>    All packages listed in packages.config are already installed.
24>  [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
24>  [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
24>  [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
24>    Xamarin.UE4.Tasks -> D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
24>    All packages listed in packages.config are already installed.
24>    MonoAssemblyProcess -> D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
24>    UnrealEngine.MainDomain -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
24>    All packages listed in packages.config are already installed.
24>    MonoGenerateProjects -> D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
24>    UnrealEngine.Runtime -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
24>    UnrealEngine.BuiltinModules -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
24>    UnrealEngine.Paper2D -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
24>    UnrealEngine.MonoRuntime -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
24>    UnrealEngine.ScriptPlugin -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
24>    UnrealEngine.SoundVisualizations -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
24>    UnrealEngine.SoundMod -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
24>    UnrealEngine.CustomMeshComponent -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
24>    UnrealEngine.CableComponent -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
24>    All Classes and Methods in D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development 
Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
24>    UnrealEngine.ManagedExtensions -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
24>  -------- End Detailed Actions 
Stats -----------------------------------------------------------
24>ERROR : UBT error : Failed to produce item: D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
24>  Cumulative action seconds (8 processors): 2.57 building projects, 0.21 
compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.69 
linking, 0.00 other
24>  UBT execution time: 12.04 seconds
24>C:\Program Files 
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): 
error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 
Development" exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped ==========


Itay.

-----Original Message----- 
From: Michael Hutchinson
Sent: Thursday, January 22, 2015 7:19 PM
To: Itay Gal
Cc: mono-ue
Subject: Re: [Mono-ue] Build Error

Is that the full build output? It doesn't contain the actual error.

- m

On 22 January 2015 at 04:22, Itay Gal <itay at itaygal.com> wrote:
> Hi,
>
> When trying to build the UE4 solution with the xamarin plugin I get UBT
> error: Failed to produce item: D:\UE
> Repo\UnrealEngine\Engin\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
> this morning I tried to apply the preview 7  and rebuild still same error.
> in the build output I can see that there are some rc errors maybe this is
> what causing the problem.
> I hope someone would be able to help me.
> here is the build output:
> 24>  Performing 13 actions (max 4 parallel jobs)
> 24>  [2/13] rc.exe ModuleVersionResource.rc.inl
> 24>  [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
> 24>  [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
> 24>  [3/13] rc.exe PCLaunch.rc
> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
> 24>
> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
> 24>
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
> 24>  [5/13] MSBuild.exe UE4_Bindings.sln
> 24>  [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
> 24>  [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
> 24>  [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
> 24>    All packages listed in packages.config are already installed.
> 24>  [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
> 24>  [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
> 24>  [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
> 24>    Xamarin.UE4.Tasks -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
> 24>    All packages listed in packages.config are already installed.
> 24>    MonoAssemblyProcess -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
> 24>    UnrealEngine.MainDomain -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
> 24>    All packages listed in packages.config are already installed.
> 24>    MonoGenerateProjects -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
> 24>    UnrealEngine.Runtime -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
> 24>    UnrealEngine.BuiltinModules -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
> 24>    UnrealEngine.Paper2D -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
> 24>    UnrealEngine.MonoRuntime -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
> 24>    UnrealEngine.ScriptPlugin -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
> 24>    UnrealEngine.SoundVisualizations -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
> 24>    UnrealEngine.SoundMod -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
> 24>    UnrealEngine.CustomMeshComponent -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
> 24>    UnrealEngine.CableComponent -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
> 24>    All Classes and Methods in D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development
> Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
> 24>    UnrealEngine.ManagedExtensions -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
> 24>  -------- End Detailed Actions Stats
> -----------------------------------------------------------
> 24>ERROR : UBT error : Failed to produce item: D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
> 24>  Cumulative action seconds (8 processors): 2.57 building projects, 
> 0.21
> compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.69
> linking, 0.00 other
> 24>  UBT execution time: 12.04 seconds
> 24>C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor 
> Win64
> Development" exited with code -1.
> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped 
> ==========
>
> Thanks,
> Itay
>
> _______________________________________________
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-ue
>



-- 
Michael Hutchinson ~ https://mhut.ch 




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