[Mono-ue] Errors while rebuilding after adding mono stuff

Ammar Harfoush harfoosh at gmail.com
Tue Jan 20 13:12:54 UTC 2015


Hi,

I'm really interested in this project, like any Unity user would, so I'm
eager to try it and hope it becomes serious project.
Now I followed all the steps in this page
<http://mono-ue.github.io/installation.html>, but got stuck at "Adding Mono
for Unreal".
After copying *MonoForUnrealEngine-Preview-6* to UE4 directory and trying
to rebuild I get:
error CS0234: The type or namespace name 'Linq' does not exist in the
namespace 'System' (are you missing an assembly reference?)

I'm not a C++ expert so I cant figure out what did I do wrong, any help
would be highly appreciated.

Here's the full log:
1>------ Rebuild All started: Project: UnrealBuildTool, Configuration:
Development Any CPU ------
2>------ Skipped Rebuild All: Project: DotNETUtilities, Configuration:
Development Any CPU ------
2>Project not selected to build for this solution configuration
3>------ Skipped Rebuild All: Project: MobileDeviceInterface,
Configuration: Development Any CPU ------
3>Project not selected to build for this solution configuration
4>------ Skipped Rebuild All: Project: DeploymentInterface, Configuration:
Development Any CPU ------
4>Project not selected to build for this solution configuration
5>------ Skipped Rebuild All: Project: AutomationToolLauncher,
Configuration: Development Any CPU ------
5>Project not selected to build for this solution configuration
6>------ Skipped Rebuild All: Project: Distill, Configuration: Development
Any CPU ------
6>Project not selected to build for this solution configuration
7>------ Skipped Rebuild All: Project: iPhonePackager, Configuration:
Development Any CPU ------
7>Project not selected to build for this solution configuration
8>------ Skipped Rebuild All: Project: DeploymentServer, Configuration:
Development Any CPU ------
8>Project not selected to build for this solution configuration
1>  UnrealBuildTool ->
D:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe
9>------ Skipped Rebuild All: Project: AutomationTool, Configuration:
Development Any CPU ------
9>Project not selected to build for this solution configuration
10>------ Skipped Rebuild All: Project: MinidumpDiagnostics, Configuration:
Development_Program x64 ------
10>Project not selected to build for this solution configuration
11>------ Skipped Rebuild All: Project: UnrealLaunchDaemon, Configuration:
Development_Program Win32 ------
11>Project not selected to build for this solution configuration
12>------ Skipped Rebuild All: Project: UE4EditorServices, Configuration:
Development_Program x64 ------
12>Project not selected to build for this solution configuration
13>------ Skipped Rebuild All: Project: ShaderCompileWorker, Configuration:
Development_Program x64 ------
13>Project not selected to build for this solution configuration
14>------ Skipped Rebuild All: Project: SlateViewer, Configuration:
Development_Program x64 ------
14>Project not selected to build for this solution configuration
15>------ Skipped Rebuild All: Project: SymbolDebugger, Configuration:
Development_Program x64 ------
15>Project not selected to build for this solution configuration
16>------ Skipped Rebuild All: Project: UnrealFileServer, Configuration:
Development_Program x64 ------
16>Project not selected to build for this solution configuration
17>------ Skipped Rebuild All: Project: AutomationScripts.Automation,
Configuration: Development Any CPU ------
17>Project not selected to build for this solution configuration
18>------ Skipped Rebuild All: Project: UnrealFrontend, Configuration:
Development_Program x64 ------
18>Project not selected to build for this solution configuration
19>------ Skipped Rebuild All: Project: UnrealHeaderTool, Configuration:
Development_Program x64 ------
19>Project not selected to build for this solution configuration
20>------ Skipped Rebuild All: Project: UnrealLightmass, Configuration:
Development_Program x64 ------
20>Project not selected to build for this solution configuration
21>------ Skipped Rebuild All: Project: UnrealPak, Configuration:
Development_Program x64 ------
21>Project not selected to build for this solution configuration
22>------ Skipped Rebuild All: Project: UnrealVersionSelector,
Configuration: Development_Program x64 ------
22>Project not selected to build for this solution configuration
23>------ Skipped Rebuild All: Project: IOS.Automation, Configuration:
Development Any CPU ------
23>Project not selected to build for this solution configuration
24>------ Skipped Rebuild All: Project: Linux.Automation, Configuration:
Development Any CPU ------
24>Project not selected to build for this solution configuration
25>------ Skipped Rebuild All: Project: Android.Automation, Configuration:
Development Any CPU ------
25>Project not selected to build for this solution configuration
26>------ Skipped Rebuild All: Project: HTML5.Automation, Configuration:
Development Any CPU ------
26>Project not selected to build for this solution configuration
27>------ Skipped Rebuild All: Project: Mac.Automation, Configuration:
Development Any CPU ------
27>Project not selected to build for this solution configuration
28>------ Rebuild All started: Project: UE4, Configuration:
Development_Editor x64 ------
29>------ Skipped Rebuild All: Project: Win.Automation, Configuration:
Development Any CPU ------
29>Project not selected to build for this solution configuration
30>------ Skipped Rebuild All: Project: BlankProgram, Configuration:
Development_Program x64 ------
30>Project not selected to build for this solution configuration
31>------ Skipped Rebuild All: Project: CrashReportClient, Configuration:
Development_Program x64 ------
31>Project not selected to build for this solution configuration
32>------ Skipped Rebuild All: Project: UnrealSync, Configuration:
Development_Program x64 ------
32>Project not selected to build for this solution configuration
28>  Cleaning UE4Editor Binaries...
28>  Errors detected while compiling
D:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Intermediate\Build\BuildRules\UE4EditorModuleRules.dll:
28>d:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Plugins\XamarinUE4\MonoRuntime\Source\ThirdParty\mono\EmbeddedMono.Build.cs(7,14):
error CS0234: The type or namespace name 'Linq' does not exist in the
namespace 'System' (are you missing an assembly reference?)
28>EXEC : error : UnrealBuildTool encountered an error while compiling
source files
28>  Errors detected while compiling
D:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Intermediate\Build\BuildRules\UE4EditorModuleRules.dll:
28>d:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Plugins\XamarinUE4\MonoRuntime\Source\ThirdParty\mono\EmbeddedMono.Build.cs(7,14):
error CS0234: The type or namespace name 'Linq' does not exist in the
namespace 'System' (are you missing an assembly reference?)
28>EXEC : error : UnrealBuildTool encountered an error while compiling
source files
28>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5):
error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor
Win64 Development" exited with code 2.
========== Rebuild All: 1 succeeded, 1 failed, 30 skipped ==========
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