[Mono-ue] Errors while rebuilding after adding mono stuff

Michael Hutchinson m.j.hutchinson at gmail.com
Wed Jan 21 18:03:12 UTC 2015


Did you apply the engine patches? One of our patches modifies UBT to
allow build rules to reference System.Core.dll.

- m

On 20 January 2015 at 08:12, Ammar Harfoush <harfoosh at gmail.com> wrote:
> Hi,
>
> I'm really interested in this project, like any Unity user would, so I'm
> eager to try it and hope it becomes serious project.
> Now I followed all the steps in this page, but got stuck at "Adding Mono for
> Unreal".
> After copying MonoForUnrealEngine-Preview-6 to UE4 directory and trying to
> rebuild I get:
> error CS0234: The type or namespace name 'Linq' does not exist in the
> namespace 'System' (are you missing an assembly reference?)
>
> I'm not a C++ expert so I cant figure out what did I do wrong, any help
> would be highly appreciated.
>
> Here's the full log:
> 1>------ Rebuild All started: Project: UnrealBuildTool, Configuration:
> Development Any CPU ------
> 2>------ Skipped Rebuild All: Project: DotNETUtilities, Configuration:
> Development Any CPU ------
> 2>Project not selected to build for this solution configuration
> 3>------ Skipped Rebuild All: Project: MobileDeviceInterface, Configuration:
> Development Any CPU ------
> 3>Project not selected to build for this solution configuration
> 4>------ Skipped Rebuild All: Project: DeploymentInterface, Configuration:
> Development Any CPU ------
> 4>Project not selected to build for this solution configuration
> 5>------ Skipped Rebuild All: Project: AutomationToolLauncher,
> Configuration: Development Any CPU ------
> 5>Project not selected to build for this solution configuration
> 6>------ Skipped Rebuild All: Project: Distill, Configuration: Development
> Any CPU ------
> 6>Project not selected to build for this solution configuration
> 7>------ Skipped Rebuild All: Project: iPhonePackager, Configuration:
> Development Any CPU ------
> 7>Project not selected to build for this solution configuration
> 8>------ Skipped Rebuild All: Project: DeploymentServer, Configuration:
> Development Any CPU ------
> 8>Project not selected to build for this solution configuration
> 1>  UnrealBuildTool ->
> D:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe
> 9>------ Skipped Rebuild All: Project: AutomationTool, Configuration:
> Development Any CPU ------
> 9>Project not selected to build for this solution configuration
> 10>------ Skipped Rebuild All: Project: MinidumpDiagnostics, Configuration:
> Development_Program x64 ------
> 10>Project not selected to build for this solution configuration
> 11>------ Skipped Rebuild All: Project: UnrealLaunchDaemon, Configuration:
> Development_Program Win32 ------
> 11>Project not selected to build for this solution configuration
> 12>------ Skipped Rebuild All: Project: UE4EditorServices, Configuration:
> Development_Program x64 ------
> 12>Project not selected to build for this solution configuration
> 13>------ Skipped Rebuild All: Project: ShaderCompileWorker, Configuration:
> Development_Program x64 ------
> 13>Project not selected to build for this solution configuration
> 14>------ Skipped Rebuild All: Project: SlateViewer, Configuration:
> Development_Program x64 ------
> 14>Project not selected to build for this solution configuration
> 15>------ Skipped Rebuild All: Project: SymbolDebugger, Configuration:
> Development_Program x64 ------
> 15>Project not selected to build for this solution configuration
> 16>------ Skipped Rebuild All: Project: UnrealFileServer, Configuration:
> Development_Program x64 ------
> 16>Project not selected to build for this solution configuration
> 17>------ Skipped Rebuild All: Project: AutomationScripts.Automation,
> Configuration: Development Any CPU ------
> 17>Project not selected to build for this solution configuration
> 18>------ Skipped Rebuild All: Project: UnrealFrontend, Configuration:
> Development_Program x64 ------
> 18>Project not selected to build for this solution configuration
> 19>------ Skipped Rebuild All: Project: UnrealHeaderTool, Configuration:
> Development_Program x64 ------
> 19>Project not selected to build for this solution configuration
> 20>------ Skipped Rebuild All: Project: UnrealLightmass, Configuration:
> Development_Program x64 ------
> 20>Project not selected to build for this solution configuration
> 21>------ Skipped Rebuild All: Project: UnrealPak, Configuration:
> Development_Program x64 ------
> 21>Project not selected to build for this solution configuration
> 22>------ Skipped Rebuild All: Project: UnrealVersionSelector,
> Configuration: Development_Program x64 ------
> 22>Project not selected to build for this solution configuration
> 23>------ Skipped Rebuild All: Project: IOS.Automation, Configuration:
> Development Any CPU ------
> 23>Project not selected to build for this solution configuration
> 24>------ Skipped Rebuild All: Project: Linux.Automation, Configuration:
> Development Any CPU ------
> 24>Project not selected to build for this solution configuration
> 25>------ Skipped Rebuild All: Project: Android.Automation, Configuration:
> Development Any CPU ------
> 25>Project not selected to build for this solution configuration
> 26>------ Skipped Rebuild All: Project: HTML5.Automation, Configuration:
> Development Any CPU ------
> 26>Project not selected to build for this solution configuration
> 27>------ Skipped Rebuild All: Project: Mac.Automation, Configuration:
> Development Any CPU ------
> 27>Project not selected to build for this solution configuration
> 28>------ Rebuild All started: Project: UE4, Configuration:
> Development_Editor x64 ------
> 29>------ Skipped Rebuild All: Project: Win.Automation, Configuration:
> Development Any CPU ------
> 29>Project not selected to build for this solution configuration
> 30>------ Skipped Rebuild All: Project: BlankProgram, Configuration:
> Development_Program x64 ------
> 30>Project not selected to build for this solution configuration
> 31>------ Skipped Rebuild All: Project: CrashReportClient, Configuration:
> Development_Program x64 ------
> 31>Project not selected to build for this solution configuration
> 32>------ Skipped Rebuild All: Project: UnrealSync, Configuration:
> Development_Program x64 ------
> 32>Project not selected to build for this solution configuration
> 28>  Cleaning UE4Editor Binaries...
> 28>  Errors detected while compiling
> D:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Intermediate\Build\BuildRules\UE4EditorModuleRules.dll:
> 28>d:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Plugins\XamarinUE4\MonoRuntime\Source\ThirdParty\mono\EmbeddedMono.Build.cs(7,14):
> error CS0234: The type or namespace name 'Linq' does not exist in the
> namespace 'System' (are you missing an assembly reference?)
> 28>EXEC : error : UnrealBuildTool encountered an error while compiling
> source files
> 28>  Errors detected while compiling
> D:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Intermediate\Build\BuildRules\UE4EditorModuleRules.dll:
> 28>d:\Dev\UE4Mono\UnrealEngine-4.4\Engine\Plugins\XamarinUE4\MonoRuntime\Source\ThirdParty\mono\EmbeddedMono.Build.cs(7,14):
> error CS0234: The type or namespace name 'Linq' does not exist in the
> namespace 'System' (are you missing an assembly reference?)
> 28>EXEC : error : UnrealBuildTool encountered an error while compiling
> source files
> 28>C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5):
> error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor
> Win64 Development" exited with code 2.
> ========== Rebuild All: 1 succeeded, 1 failed, 30 skipped ==========
>
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>



-- 
Michael Hutchinson ~ https://mhut.ch


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