[Mono-ue] Licensing clarification
mark.rathwell at gmail.com
Sun Oct 26 03:59:24 UTC 2014
Is there a pricing page somewhere? Or is the license worked out per
licensee? This seems to be a separate thing from the
On Sat, Oct 25, 2014 at 11:53 PM, Miguel de Icaza <miguel at xamarin.com>
> Correct, the license to use Mono for Unreal Engine requires a Mono
> commercial license from Xamarin.
> On Sat, Oct 25, 2014 at 12:26 PM, Pragma Scrypt <pragmascript at gmail.com>
>> I dont quite understand the "Licencing" section of the FAQ:
>> "To redistribute code written with *Mono for Unreal Engine*, you must
>> have a commercial license to the Mono runtime."
>> Does this mean in order to ship a game written with mono for UE, we would
>> need to get commercial licences of the Mono runtime? Or does "to
>> redistribute code" refer to source code releases only?
>> Mono-ue mailing list
>> Mono-ue at lists.ximian.com
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
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