[Mono-ue] Licensing clarification

Mark Rathwell mark.rathwell at gmail.com
Sun Oct 26 03:59:24 UTC 2014


Is there a pricing page somewhere?  Or is the license worked out per
licensee?  This seems to be a separate thing from the
Xamarin.[IOS|Android|Mac] licenses.

Thanks.

On Sat, Oct 25, 2014 at 11:53 PM, Miguel de Icaza <miguel at xamarin.com>
wrote:

> Correct, the license to use Mono for Unreal Engine requires a Mono
> commercial license from Xamarin.
>
> Miguel
>
> On Sat, Oct 25, 2014 at 12:26 PM, Pragma Scrypt <pragmascript at gmail.com>
> wrote:
>
>> I dont quite understand the "Licencing" section of the FAQ:
>> "To redistribute code written with *Mono for Unreal Engine*, you must
>> have a commercial license to the Mono runtime."
>> Does this mean in order to ship a game written with mono for UE, we would
>> need to get commercial licences of the Mono runtime?  Or does "to
>> redistribute code" refer to source code releases only?
>>
>> pragma
>>
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>>
>>
>
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