[Mono-ue] Licensing clarification

Miguel de Icaza miguel at xamarin.com
Sun Oct 26 03:53:04 UTC 2014


Correct, the license to use Mono for Unreal Engine requires a Mono
commercial license from Xamarin.

Miguel

On Sat, Oct 25, 2014 at 12:26 PM, Pragma Scrypt <pragmascript at gmail.com>
wrote:

> I dont quite understand the "Licencing" section of the FAQ:
> "To redistribute code written with *Mono for Unreal Engine*, you must
> have a commercial license to the Mono runtime."
> Does this mean in order to ship a game written with mono for UE, we would
> need to get commercial licences of the Mono runtime?  Or does "to
> redistribute code" refer to source code releases only?
>
> pragma
>
> _______________________________________________
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-ue
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.ximian.com/pipermail/mono-ue/attachments/20141025/3e8a4860/attachment.html>


More information about the Mono-ue mailing list