[Mono-ue] Licensing clarification
Miguel de Icaza
miguel at xamarin.com
Sun Oct 26 03:53:04 UTC 2014
Correct, the license to use Mono for Unreal Engine requires a Mono
commercial license from Xamarin.
On Sat, Oct 25, 2014 at 12:26 PM, Pragma Scrypt <pragmascript at gmail.com>
> I dont quite understand the "Licencing" section of the FAQ:
> "To redistribute code written with *Mono for Unreal Engine*, you must
> have a commercial license to the Mono runtime."
> Does this mean in order to ship a game written with mono for UE, we would
> need to get commercial licences of the Mono runtime? Or does "to
> redistribute code" refer to source code releases only?
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
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