[Mono-ue] Licensing clarification
Miguel de Icaza
miguel at xamarin.com
Sun Oct 26 04:02:43 UTC 2014
It is the Xamarin licensing:
The only case not covered there is Windows, but just contact hello at xamarin,
they'll hook you up.
On Sat, Oct 25, 2014 at 11:59 PM, Mark Rathwell <mark.rathwell at gmail.com>
> Is there a pricing page somewhere? Or is the license worked out per
> licensee? This seems to be a separate thing from the
> Xamarin.[IOS|Android|Mac] licenses.
> On Sat, Oct 25, 2014 at 11:53 PM, Miguel de Icaza <miguel at xamarin.com>
>> Correct, the license to use Mono for Unreal Engine requires a Mono
>> commercial license from Xamarin.
>> On Sat, Oct 25, 2014 at 12:26 PM, Pragma Scrypt <pragmascript at gmail.com>
>>> I dont quite understand the "Licencing" section of the FAQ:
>>> "To redistribute code written with *Mono for Unreal Engine*, you must
>>> have a commercial license to the Mono runtime."
>>> Does this mean in order to ship a game written with mono for UE, we
>>> would need to get commercial licences of the Mono runtime? Or does "to
>>> redistribute code" refer to source code releases only?
>>> Mono-ue mailing list
>>> Mono-ue at lists.ximian.com
>> Mono-ue mailing list
>> Mono-ue at lists.ximian.com
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Mono-ue