[Mono-ue] Licensing clarification

Miguel de Icaza miguel at xamarin.com
Sun Oct 26 04:02:43 UTC 2014


It is the Xamarin licensing:

http://xamarin.com/store

The only case not covered there is Windows, but just contact hello at xamarin,
they'll hook you up.

On Sat, Oct 25, 2014 at 11:59 PM, Mark Rathwell <mark.rathwell at gmail.com>
wrote:

> Is there a pricing page somewhere?  Or is the license worked out per
> licensee?  This seems to be a separate thing from the
> Xamarin.[IOS|Android|Mac] licenses.
>
> Thanks.
>
> On Sat, Oct 25, 2014 at 11:53 PM, Miguel de Icaza <miguel at xamarin.com>
> wrote:
>
>> Correct, the license to use Mono for Unreal Engine requires a Mono
>> commercial license from Xamarin.
>>
>> Miguel
>>
>> On Sat, Oct 25, 2014 at 12:26 PM, Pragma Scrypt <pragmascript at gmail.com>
>> wrote:
>>
>>> I dont quite understand the "Licencing" section of the FAQ:
>>> "To redistribute code written with *Mono for Unreal Engine*, you must
>>> have a commercial license to the Mono runtime."
>>> Does this mean in order to ship a game written with mono for UE, we
>>> would need to get commercial licences of the Mono runtime?  Or does "to
>>> redistribute code" refer to source code releases only?
>>>
>>> pragma
>>>
>>> _______________________________________________
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>>> Mono-ue at lists.ximian.com
>>> http://lists.ximian.com/mailman/listinfo/mono-ue
>>>
>>>
>>
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>>
>>
>
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