[Mono-ue] Patching
Michael Hutchinson
m.j.hutchinson at gmail.com
Sun Nov 30 19:44:36 UTC 2014
What version of git and of powershell are you using? I checked that
command in powershell and it worked fine for me. I'm using powershell
4.0 and git 1.9.4.msysgit.0.
On 30 November 2014 at 11:27, Gorandom Studios
<gorandomstudios at gmail.com> wrote:
> Hi, it is me again.
>
>>> Windows PowerShell
>>>
>>> Copyright (C) 2009 Microsoft Corporation. All rights reserved.
>>>
>>>
>>> I:\UnrealEngine-4.4 [4.4-xamarin +6 ~2 -0 !]> git am
>>> .\Engine\Plugins\XamarinUE4
>>>
>>> \Patches\0001-Script-integration-UObject-helpers.patch
>>>
>>> Applying: Script integration UObject helpers
>>>
>>> error: Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp: does
>>> not exi
>>>
>>> st in index
>>>
>>> error:
>>> Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp: doe
>>>
>>> s not exist in index
>>>
>>> error: Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h: does not
>>> exist
>>>
>>> in index
>>>
>>> error: Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h:
>>> does n
>>>
>>> ot exist in index
>>>
>>> Patch failed at 0001 Script integration UObject helpers
>>>
>>> The copy of the patch that failed is found in:
>>>
>>> i:/UnrealEngine-4.4/.git/rebase-apply/patch
>>>
>>> When you have resolved this problem, run "git am --continue".
>>>
>>> If you prefer to skip this patch, run "git am --skip" instead.
>>>
>>> To restore the original branch and stop patching, run "git am --abort".
>
>
> I already checked if the those files were in that folder and they were. When
> I removed them it still gave that error.
>
> Can anyone help me with this? Thanks in advance!
>
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>
--
Michael Hutchinson ~ https://mhut.ch
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