[Mono-ue] Patching

Johan Verwey johan.verwey at gmail.com
Sun Nov 30 23:13:59 UTC 2014


I also had trouble with Git from the command line on Windows. When using
git bash instead everything worked fine.
On Nov 30, 2014 8:27 AM, "Gorandom Studios" <gorandomstudios at gmail.com>
wrote:

> Hi, it is me again.
>
> Windows PowerShell
>>
>> Copyright (C) 2009 Microsoft Corporation. All rights reserved.
>>
>>
>>> I:\UnrealEngine-4.4 [4.4-xamarin +6 ~2 -0 !]> git am
>>> .\Engine\Plugins\XamarinUE4
>>
>> \Patches\0001-Script-integration-UObject-helpers.patch
>>
>> Applying: Script integration UObject helpers
>>
>> error: Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp: does
>>> not exi
>>
>> st in index
>>
>> error:
>>> Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp: doe
>>
>> s not exist in index
>>
>> error: Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h: does not
>>> exist
>>
>> in index
>>
>> error: Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h:
>>> does n
>>
>> ot exist in index
>>
>> Patch failed at 0001 Script integration UObject helpers
>>
>> The copy of the patch that failed is found in:
>>
>>    i:/UnrealEngine-4.4/.git/rebase-apply/patch
>>
>> When you have resolved this problem, run "git am --continue".
>>
>> If you prefer to skip this patch, run "git am --skip" instead.
>>
>> To restore the original branch and stop patching, run "git am --abort".
>>
>>
> I already checked if the those files were in that folder and they were.
> When I removed them it still gave that error.
>
> Can anyone help me with this? Thanks in advance!
>
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> Mono-ue at lists.ximian.com
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>
>
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