[Mono-ue] Patching

Gorandom Studios gorandomstudios at gmail.com
Sun Nov 30 16:27:44 UTC 2014


Hi, it is me again.

Windows PowerShell
>
> Copyright (C) 2009 Microsoft Corporation. All rights reserved.
>
>
>> I:\UnrealEngine-4.4 [4.4-xamarin +6 ~2 -0 !]> git am
>> .\Engine\Plugins\XamarinUE4
>
> \Patches\0001-Script-integration-UObject-helpers.patch
>
> Applying: Script integration UObject helpers
>
> error: Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp: does
>> not exi
>
> st in index
>
> error:
>> Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp: doe
>
> s not exist in index
>
> error: Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h: does not
>> exist
>
> in index
>
> error: Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h:
>> does n
>
> ot exist in index
>
> Patch failed at 0001 Script integration UObject helpers
>
> The copy of the patch that failed is found in:
>
>    i:/UnrealEngine-4.4/.git/rebase-apply/patch
>
> When you have resolved this problem, run "git am --continue".
>
> If you prefer to skip this patch, run "git am --skip" instead.
>
> To restore the original branch and stop patching, run "git am --abort".
>
>
I already checked if the those files were in that folder and they were.
When I removed them it still gave that error.

Can anyone help me with this? Thanks in advance!
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