[Mono-ue] Overriding C# event from BP

Michael Hutchinson m.j.hutchinson at gmail.com
Wed Nov 5 03:48:28 UTC 2014


Yes, BlueprintImplementable UFunctions don't work yet, we have this on
our internal roadmap. If it's important to you we can increase the
priority.

 - m


On 4 November 2014 19:43, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
> I can also confirm that Events do not work currently.
>
>
>
> From: mono-ue-bounces at lists.ximian.com
> [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Duane Wandless
> Sent: Tuesday, November 4, 2014 2:42 PM
> To: mono-ue at lists.ximian.com
> Subject: [Mono-ue] Overriding C# event from BP
>
>
>
> I am trying to setup a simple pickup class based on this tutorial.   Getting
> the C# defined event to be invoked in BP is not working.
>
>
>
> Pickup.cs
>
> [UFunction, BlueprintImplementable] // BlueprintNativeEvent
>
> public void OnPickedUp()
>
> {
>
> }
>
>
>
> This does expose the "Event On Picked Up" in the BP.  However, the event is
> never invoked.  I verified that OnPickedUp is being called from the C# code.
>
>
>
> If that short description is insufficient I can create a small test case.
>
>
>
> Thanks.
>
>
>
>
>
>
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>



-- 
Michael Hutchinson ~ https://mhut.ch


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