[Mono-ue] Overriding C# event from BP
Eugene Tchoukhrov
ujen at vicogamestudio.com
Wed Nov 5 04:01:41 UTC 2014
It is a very crucial feature that we use extensively in C++ and BPs, if you could prioritize it that would be great!
-----Original Message-----
From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
Sent: Tuesday, November 4, 2014 7:48 PM
To: Eugene Tchoukhrov
Cc: Duane Wandless; mono-ue at lists.ximian.com
Subject: Re: [Mono-ue] Overriding C# event from BP
Yes, BlueprintImplementable UFunctions don't work yet, we have this on our internal roadmap. If it's important to you we can increase the priority.
- m
On 4 November 2014 19:43, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
> I can also confirm that Events do not work currently.
>
>
>
> From: mono-ue-bounces at lists.ximian.com
> [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Duane Wandless
> Sent: Tuesday, November 4, 2014 2:42 PM
> To: mono-ue at lists.ximian.com
> Subject: [Mono-ue] Overriding C# event from BP
>
>
>
> I am trying to setup a simple pickup class based on this tutorial. Getting
> the C# defined event to be invoked in BP is not working.
>
>
>
> Pickup.cs
>
> [UFunction, BlueprintImplementable] // BlueprintNativeEvent
>
> public void OnPickedUp()
>
> {
>
> }
>
>
>
> This does expose the "Event On Picked Up" in the BP. However, the
> event is never invoked. I verified that OnPickedUp is being called from the C# code.
>
>
>
> If that short description is insufficient I can create a small test case.
>
>
>
> Thanks.
>
>
>
>
>
>
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--
Michael Hutchinson ~ https://mhut.ch
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