[Mono-ue] Overriding C# event from BP
Eugene Tchoukhrov
ujen at vicogamestudio.com
Wed Nov 5 00:43:07 UTC 2014
I can also confirm that Events do not work currently.
From: mono-ue-bounces at lists.ximian.com [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Duane Wandless
Sent: Tuesday, November 4, 2014 2:42 PM
To: mono-ue at lists.ximian.com
Subject: [Mono-ue] Overriding C# event from BP
I am trying to setup a simple pickup class based on this tutorial <https://www.youtube.com/playlist?list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi> . Getting the C# defined event to be invoked in BP is not working.
Pickup.cs
[UFunction, BlueprintImplementable] // BlueprintNativeEvent
public void OnPickedUp()
{
}
This does expose the "Event On Picked Up" in the BP. However, the event is never invoked. I verified that OnPickedUp is being called from the C# code.
If that short description is insufficient I can create a small test case.
Thanks.
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