[Mono-ue] Overriding C# event from BP

Eugene Tchoukhrov ujen at vicogamestudio.com
Wed Nov 5 00:43:07 UTC 2014


I can also confirm that Events do not work currently.

 

From: mono-ue-bounces at lists.ximian.com [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Duane Wandless
Sent: Tuesday, November 4, 2014 2:42 PM
To: mono-ue at lists.ximian.com
Subject: [Mono-ue] Overriding C# event from BP

 

I am trying to setup a simple pickup class based on this tutorial <https://www.youtube.com/playlist?list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi> .   Getting the C# defined event to be invoked in BP is not working.

 

Pickup.cs

[UFunction, BlueprintImplementable] // BlueprintNativeEvent

public void OnPickedUp() 

{

}

 

This does expose the "Event On Picked Up" in the BP.  However, the event is never invoked.  I verified that OnPickedUp is being called from the C# code.  

 

If that short description is insufficient I can create a small test case.

 

Thanks.

 

 

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