[Mono-ue] Overriding C# event from BP

Duane Wandless duane at wandless.net
Tue Nov 4 22:41:43 UTC 2014


I am trying to setup a simple pickup class based on this tutorial
<https://www.youtube.com/playlist?list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi>.
  Getting the C# defined event to be invoked in BP is not working.

Pickup.cs
[UFunction, BlueprintImplementable] // BlueprintNativeEvent
public void OnPickedUp()
{
}

This does expose the "Event On Picked Up" in the BP.  However, the event is
never invoked.  I verified that OnPickedUp is being called from the C#
code.

If that short description is insufficient I can create a small test case.

Thanks.
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