[Mono-ue] Anyone had any success with anything except Play In Editor?

Michael Hutchinson m.j.hutchinson at gmail.com
Tue Dec 9 19:58:20 UTC 2014


We've mainly been focused on the "Editor" build, the "Client"/"Server"
targets are not something we've tested. However, if you stage a "Game"
build that should work.

When debugging from Xamarin Studio, we actually instruct the editor to
start a new standalone process and connect the debugger to that, so it
shoudn't be affected by existing editor state. The log output of that
gets written to a log file and XS tries to read that into the
"Application Output" pad - do you see any errors there?

Sorry about Ludum Dare :/

- m

On 7 December 2014 at 15:48, M S <stick100 at hotmail.com> wrote:
> Has anyone had any success with anything except Play In Editor?  I've built
> from 4.4 source several times with the patches probably spent around 10
> hours building/patching and the best I've ever gotten is a build that will
> take my scripts and not hot reload (but stop the session and apply).
> However if I debug from Xamarin Studio I don't hit breakpoints because
> something is causing an old map to be used (without the new test actor).  I
> can see a line in the output log that says "Cmd: OBJ SAVEPACKAGE
> PACKAGE="/Game/Maps/Example_Map" FILE="../../../../Unreal
> Projects/NewCodeFlying/Saved/Autosaves/Game/Maps/UEDPCExample_Map.umap"
> SILENT=true AUTOSAVING=true KEEPDIRTY=true" when I debug from Xamarin
> studio.  For some reason it want's to revert my save file.
>
> Best I've been able to do when hitting the "launch" button is that it will
> launch to a black screen and throw an assertion.
>
> Best I can do for building the "Development Client" is that I got it to
> launch with my map, but the Xamarin behavior is not acting (chair not
> spinning).
>
> TLDR: I can get Xamarin behavior working in the Editor Play Session but
> that's it so far.
>
> Has anyone actually gotten an independent .exe file with any Xamarin
> behavior to be built yet?
>
> I had hoped to build something for Ludum Dare but I've spent all weekend
> just trying to get a single .exe build with any kind of Xamarin behavior.
>
> Thanks,
> Mark Sebesta
>
> _______________________________________________
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-ue
>



-- 
Michael Hutchinson ~ https://mhut.ch


More information about the Mono-ue mailing list