[Mono-osx] MonoMac and OpenTK?
Miguel de Icaza
miguel at novell.com
Sat Feb 5 10:04:39 EST 2011
> So MonoMac will not be exposing the OpenGL bindings from MacOSX but instead
> be integrating OpenTK? I have not touched MonoTouch in a really long time
> so did not know that is what you guys were using.
At the core you have the C APIs that must be wrapped. And we can
either use one of the two existing wrappers (Tao which has not been
maintained for a while, or OpenTK which has, and has done a nicer
binding) or write a *third* binding for the *same* APIs. So I am
clearly on camp "reuse" the existing wrapper for the exact same APIs.
> If we are waiting on the OpenTK bindings then will hold off on what I am
> doing. If you are interested in having the beginnings of an OpenGL bindings
> as well let me know.
I can import OpenTK into the tree if this would help folks get started.
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