[Mono-osx] Mono development on OS X without a debugger? (was Re: Mono on Leopard)
lscoughlin at mac.com
Mon Nov 12 17:27:06 EST 2007
A trace can only _replace_ a debug session for pretty trivial
Generally, they are separate tools for separate problem domains.
You can make an argument for "making the best out of what we got --
and what we got is traces!"
This doesn't mean that what we got, ain't much.
I find that I'm writing my code in parallels with sharp develop, and
then doing longs of finger crossing on mac os x.
On Nov 12, 2007, at 5:18 PM, Adam Cooper wrote:
> I can't help but respond to this, even as a very occasional mono on os
> x user
>> the toolset is there - it just depends on your approach.
>> it is rare in building applications that a debugger proves more
>> then good trace code.
> It is undoubtably true that you can dig a hole using a tiny spoon made
> of paper but that doesn't mean that a mini digger wouldn't make life
> easier. When I'm fixing a bug in .net I can investigate every object
> and whereas trace code will undoubtably allow me to track errors
> having a good debugger makes problem solving a pleasant experience. I
> can't see why anyone wouldn't want it.
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