[Mono-list] GameStack for Mono and Xamarin

Bob Summerwill bob at summerwill.net
Thu Jul 17 10:05:41 UTC 2014


Hey William,

Thanks for the announcement and for open-sourcing GameStack.

Good to see another open source alternative game framework!


Cheers,
Bob Summerwill
(http://bobsummerwill.wordpress.com/about)



On Wed, Jul 16, 2014 at 8:16 PM, William Ivanski <william.ivanski at gmail.com>
wrote:

> It seems wonderful, very feature-rich and high quality software.
>
> I'm already looking for a gap in my agenda to try GameStack :)
>
>
> Em qua 16 jul 2014, às 16:05:54, Brett Ernst escreveu:
> > Hi all,
> >
> > I'd like to introduce GameStack, an open-source toolkit for Mono and
> > Xamarin.iOS/Android. GameStack is for building games, interactive
> displays
> > and visualization components. It pulls together a number of open source
> > libraries into one package and adds its own facilities. GameStack was
> > originally an internal toolkit, but was recently open sourced and made
> > available on GitHub by my employer. We use Mono and Xamarin heavily in
> our
> > work, and GameStack is the result of a series of increasingly advanced
> > projects. It's been used to build data visualization components with
> > Xamarin, and on NUCs/embedded PCs with Mono to drive huge interactive
> touch
> > displays.
> >
> > Project repo: https://github.com/icmus/GameStack
> >
> > Project wiki: http://gamestack.wiki
> >
> > Unfortunately, most of GameStack's projects were for clients, so I don't
> > have permission to share those. There's a silly little game included
> among
> > the samples, but we're on the lookout for something more robust to show
> off
> > with. At least one iPad game will be launching within the next week or
> two,
> > so we'll add some good screenshots from that.
> >
> > The top question is likely to be: how is GameStack different from
> MonoGame?
> > GameStack departs significantly from the XNA API; portability for
> existing
> > apps wasn't a priority in our case. We desired a high degree of control
> > over the API, feature set and pipeline, and we used real-world projects
> to
> > help shape it. We don't currently have ambitions to support all the
> > platforms that MonoGame does.
> >
> > I'm just dipping my toes in the water here, gauging community interest.
> > Your thoughts are welcome!
> >
> > - Brett
>
> --
> William Ivanski
>
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-- 
bob at summerwill.net
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