[Mono-list] IList and IEnumerable for Array
Nick Drochak
ndrochak@gol.com
Tue, 12 Mar 2002 23:17:55 +0900
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All,
Here's my patch for Array. It adds IEnumerable (thanks Ajay) and IList
to the class.
Initial testing on Linux with RunTests.corlib.exe have it working under
mono, but crashing mint. Mint runs for a second or so and I see the
memory bar climbing up in the CPU/Mem usage applet, then it crashes with
a segfault. It doesn't report anything other than the fault.
I could have sworn I tried this about 12 hours ago and it worked in both
(since then I've updated from cvs at about 10pm Tokyo time).
Nick D.
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Index: Array.cs=0A=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=0A=
RCS file: /cvs/public/mcs/class/corlib/System/Array.cs,v=0A=
retrieving revision 1.27=0A=
diff -u -r1.27 Array.cs=0A=
--- Array.cs 2002/03/11 14:39:34 1.27=0A=
+++ Array.cs 2002/03/12 10:22:20=0A=
@@ -15,8 +15,7 @@=0A=
namespace System=0A=
{=0A=
=0A=
- [MonoTODO("This should implement IList and IEnumerable too")]=0A=
- public abstract class Array : ICloneable, ICollection=0A=
+ public abstract class Array : ICloneable, ICollection, IList, =
IEnumerable=0A=
{=0A=
// Constructor =0A=
protected Array ()=0A=
@@ -47,6 +46,66 @@=0A=
}=0A=
}=0A=
=0A=
+ // IList interface=0A=
+ public object this [int index] {=0A=
+ get {=0A=
+ return GetValueImpl (index);=0A=
+ } =0A=
+ set {=0A=
+ SetValueImpl (value, index);=0A=
+ }=0A=
+ }=0A=
+=0A=
+ int IList.Add (object value) {=0A=
+ throw new NotSupportedException ();=0A=
+ }=0A=
+=0A=
+ void IList.Clear () {=0A=
+ Array.Clear (this, this.GetLowerBound(0), this.Length);=0A=
+ }=0A=
+=0A=
+ bool IList.Contains (object value) {=0A=
+ int length =3D this.Length;=0A=
+ for (int i =3D 0; i < length; i++) {=0A=
+ if (value.Equals (this.GetValueImpl (i)))=0A=
+ return true;=0A=
+ }=0A=
+ return false;=0A=
+ }=0A=
+=0A=
+ int IList.IndexOf (object value) {=0A=
+ if (this.Rank > 1)=0A=
+ throw new RankException ();=0A=
+=0A=
+ int length =3D this.Length;=0A=
+ for (int i =3D 0; i < length; i++) {=0A=
+ if (value.Equals (this.GetValueImpl (i)))=0A=
+ // array index may not be zero-based.=0A=
+ // use lower bound=0A=
+ return i + this.GetLowerBound (0);=0A=
+ }=0A=
+=0A=
+ int retVal;=0A=
+ unchecked {=0A=
+ // lower bound may be MinValue=0A=
+ retVal =3D this.GetLowerBound (0) - 1;=0A=
+ }=0A=
+=0A=
+ return retVal;=0A=
+ }=0A=
+=0A=
+ void IList.Insert (int index, object value) {=0A=
+ throw new NotSupportedException ();=0A=
+ }=0A=
+=0A=
+ void IList.Remove (object value) {=0A=
+ throw new NotSupportedException ();=0A=
+ }=0A=
+=0A=
+ void IList.RemoveAt (int index) {=0A=
+ throw new NotSupportedException ();=0A=
+ }=0A=
+=0A=
// InternalCall Methods=0A=
=0A=
[MethodImplAttribute(MethodImplOptions.InternalCall)]=0A=
@@ -113,11 +172,9 @@=0A=
}=0A=
}=0A=
=0A=
- [MonoTODO]=0A=
public virtual IEnumerator GetEnumerator ()=0A=
{=0A=
- // FIXME=0A=
- return null;=0A=
+ return new SimpleEnumerator(this);=0A=
}=0A=
=0A=
public int GetUpperBound (int dimension)=0A=
@@ -657,6 +714,51 @@=0A=
throw new ArgumentOutOfRangeException ();=0A=
=0A=
Copy (this, this.GetLowerBound(0), array, index, this.GetLength (0));=0A=
+ }=0A=
+=0A=
+ internal class SimpleEnumerator : IEnumerator {=0A=
+ Array enumeratee;=0A=
+ int currentpos;=0A=
+ int length;=0A=
+=0A=
+ public SimpleEnumerator (Array arrayToEnumerate) {=0A=
+ this.enumeratee =3D arrayToEnumerate;=0A=
+ this.currentpos =3D -1;=0A=
+ this.length =3D arrayToEnumerate.Length;=0A=
+ }=0A=
+=0A=
+ public object Current {=0A=
+ get {=0A=
+ // Exception messages based on MS implementation=0A=
+ if (currentpos < 0 ) {=0A=
+ throw new InvalidOperationException=0A=
+ ("Enumeration has not started");=0A=
+ }=0A=
+ if (currentpos >=3D length) {=0A=
+ throw new InvalidOperationException=0A=
+ ("Enumeration has already ended");=0A=
+ }=0A=
+ // Current should not increase the position. So no ++ over here.=0A=
+ return enumeratee.GetValueImpl(currentpos);=0A=
+ }=0A=
+ }=0A=
+=0A=
+ public bool MoveNext() {=0A=
+ //The docs say Current should throw an exception if last=0A=
+ //call to MoveNext returned false. This means currentpos=0A=
+ //should be set to length when returning false.=0A=
+ if (currentpos < length) {=0A=
+ currentpos++;=0A=
+ }=0A=
+ if(currentpos < length)=0A=
+ return true;=0A=
+ else=0A=
+ return false;=0A=
+ }=0A=
+=0A=
+ public void Reset() {=0A=
+ currentpos=3D -1;=0A=
+ }=0A=
}=0A=
}=0A=
}=0A=
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