[Mono-dev] Current Implementation of Async Sockets

Michael Hutchinson m.j.hutchinson at gmail.com
Thu May 17 16:39:22 UTC 2012

On 16 May 2012 16:33, longway77 <longway77 at gmail.com> wrote:
> Hi,
> I am currently doing some research on the best platform for a high
> performance socket server. I want it to be capable of handling a large
> number of small requests and a high number of Clients at the same time. So
> far I've read, that I/O Completion Ports are implemented pretty well under
> Windows but Linux seems to use another model. In some other thread I found,
> that implementation was a rather badly performing wrapper in Mono under
> Linux. Has this changed in the last time? Is it good to use Mono for that
> purpose or should I rather stick with Java? I'm also thinking of going the
> C++ way, but I'm not yet sure if the result would justify the additional
> work.

It's possible, see https://github.com/jacksonh/manos

Michael Hutchinson

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