[Mono-dev] Current Implementation of Async Sockets

longway77 longway77 at gmail.com
Fri May 18 15:41:54 UTC 2012


Oh, this looks like a rather advanced one!
After some scanning through the sources he seems to have written the server
in c# on top of mono and then he extended (or modified) the implementation
of monos socket implementation.
It's not quite the type of server I want to write and I might be a little
overwhelmed by what was done there, but I'll have a look.
I would prefer thought, if the implementation in mono worked performant.

I found some links which hint on some "recent?" changes to that
implementation, like that one:
http://c-cpp.r3dcode.com/files/mono/2/10.2/mono/metadata/tpool-epoll.c

It's really hard to find updated documentation on the project. Am I looking
in the wrong places? On the website, most of the stuff is seriously
outdated.

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