[Mono-dev] Current Implementation of Async Sockets

longway77 longway77 at gmail.com
Wed May 16 20:33:39 UTC 2012


I am currently doing some research on the best platform for a high
performance socket server. I want it to be capable of handling a large
number of small requests and a high number of Clients at the same time. So
far I've read, that I/O Completion Ports are implemented pretty well under
Windows but Linux seems to use another model. In some other thread I found,
that implementation was a rather badly performing wrapper in Mono under
Linux. Has this changed in the last time? Is it good to use Mono for that
purpose or should I rather stick with Java? I'm also thinking of going the
C++ way, but I'm not yet sure if the result would justify the additional

Thank you,

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