[Mono-dev] Did anyone use SocketAsyncArgs in production?

Alex xtzgzorex at gmail.com
Sun May 1 08:25:28 EDT 2011


It would really help if you could post the exception that you're getting.


2011/5/1 Dfgqq Dfgqq <dynamicgl at gmail.com>:
> Hi All
>     currently i am planning to migrate my tcp server from win32 to linux.
> However one of my piece of codes did fail with Mono 2.10 but works fine with
> .net 4.0.
> this piece of code is somehow like
> SocketAsyncArgs arg = new SocketAsyncArgs()
> ......
> after a while..
> invoke
> arg.Dispose();
> when working with mono, an exception was raised, and with .net, there is no
> problem.
> I want to know how SocketAsyncArgs is different from .net? Is it ready for
> production usage?
> Thanks.
> gelin yan
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