[Mono-dev] Did anyone use SocketAsyncArgs in production?

Dfgqq Dfgqq dynamicgl at gmail.com
Tue May 3 15:49:33 EDT 2011


Hi..  I am far away from my workstation. I will try to post some stack trees
within a few days.

On Sun, May 1, 2011 at 8:25 PM, Alex <xtzgzorex at gmail.com> wrote:

> Hi,
>
> It would really help if you could post the exception that you're getting.
>
> Regards,
> Alex
>
> 2011/5/1 Dfgqq Dfgqq <dynamicgl at gmail.com>:
> > Hi All
> >     currently i am planning to migrate my tcp server from win32 to linux.
> > However one of my piece of codes did fail with Mono 2.10 but works fine
> with
> > .net 4.0.
> >
> > this piece of code is somehow like
> > SocketAsyncArgs arg = new SocketAsyncArgs()
> > ......
> > after a while..
> > invoke
> > arg.Dispose();
> > when working with mono, an exception was raised, and with .net, there is
> no
> > problem.
> > I want to know how SocketAsyncArgs is different from .net? Is it ready
> for
> > production usage?
> > Thanks.
> > gelin yan
> > _______________________________________________
> > Mono-devel-list mailing list
> > Mono-devel-list at lists.ximian.com
> > http://lists.ximian.com/mailman/listinfo/mono-devel-list
> >
> >
>
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