[Mono-dev] Did anyone use SocketAsyncArgs in production?

Dfgqq Dfgqq dynamicgl at gmail.com
Sun May 1 06:46:03 EDT 2011


Hi All

    currently i am planning to migrate my tcp server from win32 to linux.
However one of my piece of codes did fail with Mono 2.10 but works fine with
.net 4.0.


this piece of code is somehow like

SocketAsyncArgs arg = new SocketAsyncArgs()

......

after a while..

invoke

arg.Dispose();

when working with mono, an exception was raised, and with .net, there is no
problem.

I want to know how SocketAsyncArgs is different from .net? Is it ready for
production usage?

Thanks.

gelin yan
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