[MonoTouch] Strange issue with double values in a Dictionary

Dimitris Tavlikos jimitav at gmail.com
Thu Mar 8 10:03:53 UTC 2012


Same here...

Dimitris Tavlikos
Software Developer
Author of "iOS Development using MonoTouch Cookbook"
Email: jimitav at gmail.com
Twitter: http://twitter.com/#!/dtavlikos
Blog: http://software.tavlikos.com







On 8 Mar 2012, at 11:53 AM, HairyJohn wrote:

> Can somebody try this code on an actual device pleeeeease? Driving me nutty.
> 
>            Dictionary<int, double> test = new Dictionary<int, double>(); 
>            test[0] = 100; 
>            test[1] = 200; 
>            test[2] = 300; 
>            test[3] = 400; 
> 
>            Console.Out.WriteLine(test[1]); 
> 
> Put a breakpoint on the Console.Out and evaluate the contents of the
> dictionary. The values appear to be random, each time you evaluate a value
> it can be different, or zero.
> 
> Thanks!
> Hairy
> 
> --
> View this message in context: http://monotouch.2284126.n4.nabble.com/Strange-issue-with-double-values-in-a-Dictionary-tp4445684p4456011.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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