[MonoTouch] Strange issue with double values in a Dictionary
Craig Dunn
craig.dunn at conceptdevelopment.net
Thu Mar 8 10:00:26 UTC 2012
iPhone4s, iOS5.0.1
everything looks fine to me...
http://imgur.com/VOfp6
On Thu, Mar 8, 2012 at 8:53 PM, HairyJohn <mail at johnhair.com> wrote:
> Can somebody try this code on an actual device pleeeeease? Driving me
> nutty.
>
> Dictionary<int, double> test = new Dictionary<int, double>();
> test[0] = 100;
> test[1] = 200;
> test[2] = 300;
> test[3] = 400;
>
> Console.Out.WriteLine(test[1]);
>
> Put a breakpoint on the Console.Out and evaluate the contents of the
> dictionary. The values appear to be random, each time you evaluate a value
> it can be different, or zero.
>
> Thanks!
> Hairy
>
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> Sent from the MonoTouch mailing list archive at Nabble.com.
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