[MonoTouch] iOS 5 Performance
Rolf Bjarne Kvinge
rolf at xamarin.com
Mon Oct 24 05:56:51 EDT 2011
Hi Stoo,
There is some information about profilers here:
http://docs.xamarin.com/ios/advanced_topics/profiling
Do you still experience the slowdown if you run the old 4.3 version of
your app on a 5.0 device, or is it only the 5.0 version of the app
that has the slowdown?
Rolf
On Mon, Oct 24, 2011 at 10:34 AM, Stoo <stoo.goff at gmail.com> wrote:
> I'm building a game using MonoGame and since upgrading to iOS 5 the
> performance has been terrible. It used to run at around 56-60 fps, it now
> runs between 10-30 fps. The issue seems to be memory related as I can switch
> off background images or collision detection and the frame rate jumps up.
>
> Has the way memory is handled been changed in either iOS 5 or the latest
> version of MonoTouch?
> Are there any profiling tools you'd recommend to help me get to the bottom
> of the problem?
>
> Cheers
>
> --
> View this message in context: http://monotouch.2284126.n4.nabble.com/iOS-5-Performance-tp3932456p3932456.html
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