[MonoTouch] MonoTouch v1.1

Geoff Norton gnorton at novell.com
Sat Oct 3 20:46:33 EDT 2009


You can run

/Developer/MonoTouch/usr/bin/mtouch -version, the eval says eval. :)

-g

On 3-Oct-09, at 8:00 PM, Rick Checketts wrote:

> How do I know that I have successfully upgraded to MonoTouch v1.1.0 I
> have the purchased version.
>
> If I look in MonoDevelop in the Add-in manager under Mac development,
> the entry it shows Mono iPhone development 2.1.0
>
> Rick
>
> Kevin Daly wrote:
>>
>> Excellent! (even though I’m still on the evaluation version).
>>
>> I’m giving a presentation on MonoTouch to the Wellington .NET User
>> Group next Wednesday – this’ll enable me to make the demos that much
>> more persuasive J
>>
>> *From:* monotouch-bounces at lists.ximian.com
>> [mailto:monotouch-bounces at lists.ximian.com] *On Behalf Of *Geoff  
>> Norton
>> *Sent:* Friday, 2 October 2009 5:17 p.m.
>> *To:* monotouch at lists.ximian.com list
>> *Subject:* [MonoTouch] MonoTouch v1.1
>>
>> We are pleased to announce the release of MonoTouch v1.1.0 as well as
>> an updated MonoDevelop Preview. The latest version of MonoDevelop
>> contains a new updater feature which will notify you in the future
>> when updates are available for MonoDevelop or MonoTouch.
>>
>> If you have purchased MonoTouch, you can download the updated version
>> from the download link provided when you purchased the product.
>>
>> If you are using the evaluation version you can download the updated
>> version of MonoTouch from http://monotouch.net/DownloadTrial to
>> receive the update.
>> You can download the updated MonoDevelop at:
>> http://monodevelop.com/Download/Mac_MonoTouch
>>
>> Highlights
>>
>> • All new iPhone 3.1 APIs are now available.
>> • Native code generation is now 30% smaller for core assemblies.
>> • Reduced startup time by up-to 50%.
>> • Web Services support.
>> • MonoDevelop now has an updater feature, so developers can more
>> easily get the latest Mono, MonoDevelop and MonoTouch.
>> Fixes:
>>
>> • Fixed invalid CFRelease in CFRunLoop (#541524)
>> • Fixed IList<T> in full-aot (#540355)
>> • Fixed Delegate.BeginInvoke in full-aot
>> • Fixed XElement[].Count in full-aot (#539085)
>> • Fixed MKAnnotation in Simulator
>> • Fixed linker to not always pull in Mono.Security
>> • Fixed System.Timer linked-away exception
>> • Decreased startup time on device by up to 50%
>> • The System.JSon assembly is now available for inclussion.
>> Additions:
>>
>> • Added bindings to new 3.1 APIs
>> • Added generic trampoline for marshal-runtime-invoke wrappers,
>> providing significant code savings (34% on mscorlib size, equivalent
>> savings for other assemblies).
>> • Added 2 new ctors to NSFoundation.NSMutableUrlRequest
>> • Added additional support for alternate types to NSData
>> • Added new StringSize overloads to UIView
>> • Added CALayer.Sublayers property
>> • Added CoreAnimation.CATransaction class
>> • Added new SystemSound constructors
>> • Added SystemSound.FromFile (string)
>> • Added System.Web.Services client support.
>> • Added WCF client support (EXPERIMENTAL)
>> • Added support to emit DWARF debug symbols in full-aot mode
>> • Added support to be auto-updated from MD.
>> • Updated keybidings to MonoDevelop for Emacs.
>> Changes:
>>
>> • SystemSound.FromFile no longer throws exceptions on error, and
>> instead will return null.
>> • iPhoneOSGameView no longer calls GL.Oes.BindFrameBuffer () during
>> the second and subsequent CreateFrameBuffer () calls. Code overriding
>> iPhoneOSGameView.CreateFromBuffer () does not need to call
>> GL.Oes.BindFramebuffer (All.FramebufferOes, base.FrameBuffer) to  
>> add a
>> depth buffer to the frame buffer.
>>
>>
>> If you have any questions or concerns please see
>> http://monotouch.net/Support
>>
>> Thank You
>>
>> Geoff Norton
>>
>> ------------------------------------------------------------------------
>>
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>>
>
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