[MonoTouch] RES: Issue with CFRunLoop still in v1.1

José Antonio Leal de Farias jalf at sharpgames.net
Fri Oct 2 15:11:31 EDT 2009


Well..the log message is different..I think is another bug... 

-----Mensagem original-----
De: Geoff Norton [mailto:gnorton at novell.com] 
Enviada em: sexta-feira, 2 de outubro de 2009 16:05
Para: José Antonio Leal Farias
Cc: MonoTouch at lists.ximian.com
Assunto: Re: [MonoTouch] Issue with CFRunLoop still in v1.1

Jose,

   Are you getting the same crash as before?  If so can you reopen the  
bug and attach the new test case and I'll take a look

Thanks

Geoff Norton

On 2009-10-02, at 2:45 PM, José Antonio Leal Farias  
<jalf at sharpgames.net> wrote:

> Folks,
>
> I'm getting a new error using UIAccelerometer and CFRunLoop together
> in v1.1. Check this code:
>
> using MonoTouch.CoreFoundation;
> using MonoTouch.Foundation;
> using MonoTouch.UIKit;
> using System;
>
> namespace LoopTest
> {
>    public static class Accelerometer
>    {
>        public static void SetupAccelerometer()
>        {
>            // Setup the accelerometer
>            UIAccelerometer.SharedAccelerometer.UpdateInterval = 1/30;
>            UIAccelerometer.SharedAccelerometer.Acceleration +=
> UIAccelerometerSharedAccelerometerAcceleration;
>         }
>
>        private static void  
> UIAccelerometerSharedAccelerometerAcceleration
> (object sender, UIAccelerometerEventArgs e)
>        {
>            Console.WriteLine("Move");
>        }
>    }
>
>    [Register ("AppDelegate")]
>    class Program : UIApplicationDelegate
>    {
>        public override void FinishedLaunching (UIApplication app)
>        {
>            Accelerometer.SetupAccelerometer();
>            while (true)
>            {
>                while(CFRunLoop.Main.RunInMode(CFRunLoop.ModeDefault, 
> 0,true) ==
> CFRunLoopExitReason.HandledSource);
>                Tick();
>            }
>        }
>
>        void Tick()
>        {
>            Console.WriteLine("Tick");
>        }
>
>        static void Main (string [] args)
>        {
>            UIApplication.Main (args,null,"AppDelegate");
>        }
>    }
> }
>
> My application crash all the times. It's a bug or I'm doing something
> wrong?
>
> José.
>
>
>
>
>
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