[MonoTouch] Issue with CFRunLoop still in v1.1
Geoff Norton
gnorton at novell.com
Fri Oct 2 15:05:23 EDT 2009
Jose,
Are you getting the same crash as before? If so can you reopen the
bug and attach the new test case and I'll take a look
Thanks
Geoff Norton
On 2009-10-02, at 2:45 PM, José Antonio Leal Farias
<jalf at sharpgames.net> wrote:
> Folks,
>
> I'm getting a new error using UIAccelerometer and CFRunLoop together
> in v1.1. Check this code:
>
> using MonoTouch.CoreFoundation;
> using MonoTouch.Foundation;
> using MonoTouch.UIKit;
> using System;
>
> namespace LoopTest
> {
> public static class Accelerometer
> {
> public static void SetupAccelerometer()
> {
> // Setup the accelerometer
> UIAccelerometer.SharedAccelerometer.UpdateInterval = 1/30;
> UIAccelerometer.SharedAccelerometer.Acceleration +=
> UIAccelerometerSharedAccelerometerAcceleration;
> }
>
> private static void
> UIAccelerometerSharedAccelerometerAcceleration
> (object sender, UIAccelerometerEventArgs e)
> {
> Console.WriteLine("Move");
> }
> }
>
> [Register ("AppDelegate")]
> class Program : UIApplicationDelegate
> {
> public override void FinishedLaunching (UIApplication app)
> {
> Accelerometer.SetupAccelerometer();
> while (true)
> {
> while(CFRunLoop.Main.RunInMode(CFRunLoop.ModeDefault,
> 0,true) ==
> CFRunLoopExitReason.HandledSource);
> Tick();
> }
> }
>
> void Tick()
> {
> Console.WriteLine("Tick");
> }
>
> static void Main (string [] args)
> {
> UIApplication.Main (args,null,"AppDelegate");
> }
> }
> }
>
> My application crash all the times. It's a bug or I'm doing something
> wrong?
>
> José.
>
>
>
>
>
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