[MonoTouch] How about using Visual Studio with MonoTouch?

bryan costanich b at wowzer.net
Mon Nov 9 19:34:53 EST 2009


word on the #MonoTouch IRC channel is that there are a couple people that have gotten this to work, so if you drop in there, you might be able to find an expert.


On 11/9/09 4:32 PM, "karl prosser" <klumsy at gmail.com> wrote:

Yep.. i don't think it would be too hard. and others probably have already done it. You could even have the vs.net <http://vs.net>  build process run a script that somehow triggers the build process on the mac.

On Mon, Nov 9, 2009 at 4:12 PM, Demis Bellot <demis.bellot at gmail.com> wrote:
I agree, If its possible to have a good experience being able to
develop in VS.NET <http://VS.NET>  and run/debug on a mac doesn't require too much
effort than I think it should explored (either through a VM or
networked pc) as it would provide a much better value proposition for
MonoTouch as not being able to use VS.NET/ReSharper <http://VS.NET/ReSharper>  as the UI bugs,
lack of good key bindings and efficient workflow in MonoDevelop has
dropped my productivity by more than 50% - I'm sure this is the same
for many other VS.NET <http://VS.NET>  devs as well.

Building against a mock monotouch library so we compile without error
and having a post-build step to initiate a remote build/debug session
on a mac would provide a pretty good experience just on its own.

- Demis


On Tue, Nov 10, 2009 at 12:00 AM, karl prosser <klumsy at gmail.com> wrote:
> i really think you have to compile and link on the Mac.. however that can be
> done command line. i presume you should be able to develop (without running
> , and may with compiler errors (or maybe not) in vs.net <http://vs.net>  having the files
> saved to a common location, then just use a shell script to build and deploy
> on your mac. To get rid of compiler errors you might be able to bring over
> the dependant DLLs and kind of "mock" em, and link against those on the
> windows side of the house. of course you couldn't run or debug.
>
> On Mon, Nov 9, 2009 at 3:46 PM, akihiro uehara <rupppau at gmail.com> wrote:
>>
>> Hi,
>>
>> I'm just starting iPhone app coding using MonoTouch. I still want to
>> stick to Visual Studio (VS) because it's my favorite code editor.
>>
>> So I've simply created a VS csharp project and simply adding a
>> monotouch assembly file
>> /Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll to its reference.
>> IntelliSense works. I can even build codes (of course I can not link),
>> this can be help of correcting compiling errors on VS.
>>
>> To build and debug, I've created another project files for MonoDevelop
>> manually.
>>
>> Bye,
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>
>
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