[mono-android] After update to 1.9.2 my VS periodically dies when trying to debug

Jonathan Pobst monkey at jpobst.com
Mon Nov 7 11:12:47 EST 2011


I'm not sure what's causing this, but I have tried to guard against the 
NRE for the next release.

Jonathan


On 11/7/2011 8:14 AM, Paul Johnson wrote:
> Hi,
>
> On 3 November 2011 10:07, sound <sound at acropolium.com
> <mailto:sound at acropolium.com>> wrote:
>
>     Exception Type: System.NullReferenceException
>     Exception Message: Object reference not set to an instance of an object.
>     Exception Stack Trace:    at
>     MonoTools.Engine.MonoToolsSession.OnDebuggerException(Exception ex)
>        at
>     Mono.Debugging.Client.DebuggerSession.HandleException(Exception ex)
>        at
>     Mono.Debugging.Soft.SoftDebuggerSession.HandleException(Exception ex)
>        at
>     Mono.Debugging.Soft.SoftDebuggerSession.OnConnectionError(Exception
>     ex)
>        at
>     Mono.Debugging.Soft.SoftDebuggerSession.<>c__DisplayClass6.<StartConnecting>b__5(IAsyncResult
>     ar)
>        at
>     System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage
>     msg)
>        at
>     System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage
>     msg, IMessageSink replySink)
>        at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.DoAsyncCall()
>        at
>     System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.ThreadPoolCallBack(Object
>     o)
>        at
>     System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object
>     state)
>        at System.Threading.ExecutionContext.Run(ExecutionContext
>     executionContext, ContextCallback callback, Object state, Boolean
>     ignoreSyncCtx)
>        at
>     System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
>        at System.Threading.ThreadPoolWorkQueue.Dispatch()
>        at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
>
> I'm seeing this too. When you select the restart option, it doesn't
> actually kill VS, but just instantates another copy!
>
> PFJ
>
>
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