[mono-android] OpenGL/OpenTK performance :(

Kestutis Tauckela kestutis.tauckela at gmail.com
Wed Mar 16 15:57:45 EDT 2011


Hello,

I'm interested in very fast rendering possibilities using MonoDroid. Do you
need specific sample code Nikolai was speaking about or do you need just any
sample code which would test rendering speed of MonoDroid? If you don't have
a way to test MonoDroid rendering speed - I could volunteer to write a small
app to do that.

Thanks.
Kestutis Tauckela
http://www.outlanderstudios.com

On Mon, Mar 14, 2011 at 7:31 PM, Miguel de Icaza <miguel at novell.com> wrote:

> Hello,
>
> > Yes I have. This has nothing to do with the size of the triangles or
> > blending. It is purely dependent on the number of triangles. My
> assumption
> > is that there's some very slow marshaling going on for GL.BufferData().
> > BTW, the graphics chip of the nexus one is far superior to the one in the
> > iPhone 3GS: http://www.taranfx.com/nexus-one-vs-iphone-3gs
> > My app runs faster on the *original* iPhone than on the Nexus One!
> > Do you (or anyone else here) actually have an OpenGL ES/OpenTK monodroid
> app
> > that runs with acceptable speed on the Android?
>
> Could you share your sample code with the team so we can look at the
> speed regression in OpenTK?
>
> MonoTouch uses a pre-1.0 OpenTK, while MonoMac uses a 1.0 version of
> it.   They could have changed something drastically somewhere.
>
> Miguel
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