[mono-android] OpenGL/OpenTK performance :(

Miguel de Icaza miguel at novell.com
Mon Mar 14 13:31:17 EDT 2011


Hello,

> Yes I have. This has nothing to do with the size of the triangles or
> blending. It is purely dependent on the number of triangles. My assumption
> is that there's some very slow marshaling going on for GL.BufferData().
> BTW, the graphics chip of the nexus one is far superior to the one in the
> iPhone 3GS: http://www.taranfx.com/nexus-one-vs-iphone-3gs
> My app runs faster on the *original* iPhone than on the Nexus One!
> Do you (or anyone else here) actually have an OpenGL ES/OpenTK monodroid app
> that runs with acceptable speed on the Android?

Could you share your sample code with the team so we can look at the
speed regression in OpenTK?

MonoTouch uses a pre-1.0 OpenTK, while MonoMac uses a 1.0 version of
it.   They could have changed something drastically somewhere.

Miguel


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