[mono-android] OpenGL/OpenTK performance :(
Kestutis Tauckela
kestutis.tauckela at gmail.com
Sat Mar 12 16:45:39 EST 2011
Hi,
Have you tried scaling your polygons down many times just to test
performance. If you would start getting decent FPS using scaled down
polygons, my guess would be that fill rate of your phone is not good enough
for your game.
Good luck,
Kestutis Tauckela
http://www.outlanderstudios.com
On Fri, Mar 11, 2011 at 9:32 PM, Nikolai Sander <nikolai at eodsoft.com> wrote:
> Hi,
>
> I have a game-like project for MonoTouch that is running at 30fps on iOS
> (iPod touch 3rd gen). I'm rendering around 1500 alpha blended textured
> triangles per frame.
>
> I just recompiled my code for MonoDroid. 99% of the code, especially the
> render loop is identical. The only difference is loading textures and user
> input. On a Nexus One I get about 3 frames per second running in Release.
> That's 1/10th of the speed on iOS!
>
> I'm using one VBO that contains all vertices and am writing it every frame.
>
> Does anybody on here have similar experiences? I'm running out of ideas but
> in this state MonoDroid and OpenTK is unusable for me... :(
>
> Any help is appreciated!
>
> Thanks!
> Nikolai
>
>
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