[mono-android] [Monodroid] Pricing and Go-Live
Stefan Wywior
stefan.wywior at hs-furtwangen.de
Tue Mar 8 07:01:47 EST 2011
You can't calculate $399/4 if you're restributing your app through the
market.
As far as I understand the limit to 100 devices is just for Ad-Hoc
deployment (deployment without using the market e.g. for internal
company usage or testing purpose)
Am 08.03.2011 12:45, schrieb Stefan Steiger:
> Quote:
> Mono for Android Professional: $399
> [...]
> the Professional License allows direct deployment to up to 100 devices.
> [...]
>
> $399/100 = 4$/app just to cover the expenses of MonoDroid.
> 25 $ for Google + adaptive %ual share
> Then, the app's developer still didn't yet made a single cent in profit.
>
> I think this is way overpriced for a hobby programmer,
> which this license seems to be intedend for.
> Nobody is going to buy an application that will be this expensive,
> especially not if it is only a simple tool.
>
> @Nick Riggs: Your calculation is incorrect:
> Windows License: $ 265
> Visual Studio License: $ 714
> MonoDroid License: $399
> -------------------------------------------
> Total: USD 1'378
>
>
> This in sharp contrast to:
> Linux (Debian/Ubuntu) License: $ 0
> Eclipse License: $ 0
> IntelliJ License: $ 249 (not required if you go with Eclipse)
> Android SDK: $ 0
> --------------------------------
> Total: $249
>
> *Plus the real difference here is that IntelliJ doesn't limit to 100
> apps.*
> (
> Well i guess this would be hard to check anyway.
> Which brings up another question: Would you trust in a fellow
> developer's honesty ?
> )
>
> And as to the original question:
> (AmountOfTimeToLearnJavaAndEclipse * YourHourlyRate) = ?
>
> Answer:
> AmountOfTimeToLearnJava = 0
> AmountOfTimeToLearnEclipse = near +infinite
> AmountOfTimeToLearnIntelliJ_IDEA = 0
>
> ==> AmountOfTimeToLearnJavaAndIntelliJ = 0
>
> AmountOfTimeToDecompile_cSharp_To_Jsharp = 2 mins.
> AmountOfTimeToPort_J_Sharp_To_Java = 15+2 mins. (depending on
> application size)
> = 17 min.
> * hourly rate of 100$/h
> = 17/60*100 = 1700/60 = 170/6 = 180/6 -10/6 = 30 -10/6 = 30 - 1 -4/6
> = 29 - 2/3 = 28 + 1/3
> -------------------
> ==> $ 28.35
> ============
>
>
>
> Am 08.03.2011 05:59, schrieb Nick Riggs:
>> Really folks?
>>
>> (AmountOfTimeToLearnJavaAndEclipse * YourHourlyRate)
>>
>> If that's greater than $400, Monodroid is likely a pretty good deal
>> for you.
>> Obviously that's over simplified, but you get the point.
>>
>> As far as a Student, Open Source and Non-Profit edition, yeah, that
>> would be cool.
>
>
> Am 08.03.2011 00:08, schrieb Joseph Hill:
>> Hello all
>> We're getting very close to a 1.0 release of Mono for Android.
>>
>> Pricing for Mono for Android will be similar to MonoTouch:
>> Mono for Android Professional: $399
>> Mono for Android Enterprise: $999
>> Mono for Android Enterprise 5-Developer License: $3999
>>
>> The Professional License will include similar features to
>> MonoTouch Professional, in that it will be a "named user"
>> license that should only be used by the developer that
>> originally activates it. The Professional license will include
>> rights to redistribute apps in the Android Market, Amazon
>> Appstore, or other competing markets. Additionally,
>> similar to how Apple's Ad-Hoc deployment policies work,
>> the Professional License allows direct deployment to up
>> to 100 devices. If you need to deploy to more devices, or
>> you need a "floating seat" license, the Enterprise License
>> should suit your needs.
>>
>> Go-Live
>>
>> Several users who have been using the previews have expressed
>> interest in acquiring a go-live license in order to "go live" with
>> their application in production or in the Android Market prior to
>> the official launch date.
>>
>> If you are interested in acquiring a go-live license prior to the
>> official launch, please contactmono-android at novell.com or
>> feel free to email me directly with any questions or comments.
>>
>> Thank you
>>
>> Joseph Hill
>> Product Manager, Mono Platform
>>
>>
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>
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