[MonoDevelop] How to build addins on Windows?

Lluis Sanchez Gual slluis.devel at gmail.com
Tue Apr 17 10:31:09 UTC 2012


In Linux, MonoDevelop assemblies are registered using .pc files, which means that they are included in the package references list. In Windows there is no pkg-config, so they are not included.

You can try manually registering the MonoDevelop folder as an assembly folder. To do it, go to Tools/Options/Build/Assembly Folders, and add the bin folder that contains the MonoDevelop assemblies (somewhere in C:/Program files/MonoDevelop).

El 13/04/2012, a les 10:17, Joshua Granick va escriure:

> Hi,
> 
> I apologize if it feels like I'm posting too often. I don't know where else to ask questions
> 
> I've had great experience with running add-ins in OS X and Linux, but there are some Windows specific issues I'd like to track down. How do I build an add-in on Windows? While I am running Linux, dependencies such as MonoDevelop.Ide and Mono.Texteditor resolve properly, but these are missing from the list of packages while I am in Windows. Do I need to download MonoDevelop from the source and compile it myself?
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