[MonoDevelop] Addin not loading automatically?
Noam Gat
noamgat at gmail.com
Sat Apr 23 11:51:18 EDT 2011
Hi,
I created an addin along the lines of the sample. I ended up with this XML :
<Addin namespace = "MonoDevelop"
id = "UnityInterpreter"
name = "Unity Python Interpreter"
author = "Noam Gat"
copyright = "MIT/X11"
url = "http://www.monodevelop.com"
description = "Provides a command to run python code in a Unity
Python Interpreter."
category = "Unity Extensions"
version = "2.0">
<Dependencies>
<Addin id="Ide" version="2.0"/>
</Dependencies>
<Extension path = "/MonoDevelop/Ide/Commands/Edit">
<Command id =
"MonoDevelop.UnityInterpreter.UnityInterpreterCommands.RunCode"
_label = "Execute in Unity"
_description = "Run Code in Unity Interpreter"
shortcut = "F3"
defaultHandler =
"MonoDevelop.UnityInterpreter.RunCodeHandler" />
</Extension>
<Extension path = "/MonoDevelop/Ide/MainMenu/Run">
<CommandItem
id="MonoDevelop.UnityInterpreter.UnityInterpreterCommands.RunCode" />
</Extension>
</Addin>
I implemented the classes and all. It works fine, with one problem. Even
though the addin is loaded automatically when MonoDevelop starts, I only see
the command in the run menu if I do :
Tools -> Addin Manager -> Unity Extensions -> Unity Python Interpreter
And then disable it, and then enable it again. After I do that, it works
fine.
It seems like something isn't loading automatically. Does anyone have any
idea what it might be?
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