[MonoDevelop] Hex editor as a widget for my application?
atomikramp at email.it
Fri Sep 3 12:39:04 EDT 2010
Mike Krüger ha scritto:
>> Do you have any doc about using such methods to update?
>> i'm also trying to give it a fixed size in width, so that i always
>> have the same number of columns, but i can't get to it. without
>> documentation it's really hard :(
> Just look at the method list: RepaintLine should do the job for you :)
> No one really looks at documentation anyway ... nowdays all people
> just use the code completion list. I didn't think that the hex editor
> would be re-used (I need to overwork it in that case) - my text editor
> is much better maintained and the last 3 years nobody used it.
> The fixed size is a gtk# thing, if you're not familiar with gtk# it's
> hard, yes - btw. I wouldn't give it a fixed size fixed size controls
> work only good on one resolution.
I've taken a look at the repaintline() method but it wants a long as
argument (i think it's the line number?) and i dunno where to get it.
i've tried using repaint() which accepts 0 arguments but it only
repaints the first line.
for "fixed size" i probably explained myself in the wrong way, it's ok
for the widget to fit the container, i thought there was a way to force
it to go for a new line.
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// if the widget is larger the rest of the line is blank
as it is now if the widget is larger i get more then 16 hex and this may
lead to misunderstanding for the reader.
oh and also, i've noticed that it causes the program to freeze if i try
to load large files, becouse thay are stored in ram and rendered all at
is there a way to "seek" the content? like loading only the visible part
and discard the rest for freeing up memory?
sorry if i'm driving you mad with all these questions, but i reeeally
like this widget and i reeeeeally searched for something like that,
since i don't have the skill yet to code it myself . :)
Thanks in advice
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