[MonoDevelop] compiler args temp file

Vasili I. Galchin vigalchin at gmail.com
Sat Mar 13 21:07:55 EST 2010


     From reading CSharpBindingCompilerManager.cs (now I have an
equivalent FSharpBindingCompilerManager.cs", I see that

 -o /home/vasili/Projects/Console1/Console1/bin/Debug/Console1.exe
tmp60baf26d.tmp (END)

is stored in a /tmp file named by responseFileName:
                       File.WriteAllText (responseFileName, sb.ToString ());

The value of responseFileName is passed via "cargs" to DoCompilation,
i.e. MonoDevelop shares the underlying compiler's command line args
via this /tmp file. If I
explicitly do a F# compile (i.e. explicit fsc call(of course I hyave a
"mono" wrapper around fsc.exe!)) from a bash shell CLI I don't get a
hang ... however, if use MonoDevelop, MonoDevelop seems to hang. In my
current development environment I am running MonoDevelop via "make
run" based on an article on the MonoDevelop development site. Is there
a great advantage to using the software debugger? If so, what must I
change use debugger? How deep can I go with debugger?



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