[MonoDevelop] Debugging a DLL on Windows
steve at mcneel.com
Fri Sep 11 16:16:31 EDT 2009
I'm in the early stages of embedding Mono in our C++ based product to load and execute "plug-in" DLLs written in C#. So far everything is working quite well on both Windows and OSX.... except when it comes to debugging. In Visual Studio when I debug a C# plug-in written for our application and using the .NET framework, I set the debugger to "Start external program" and my breakpoint is hit once my C# DLL is loaded and running.
Is there any equivalent to this in MonoDevelop? I've tried Run->Debug Application... and get an exception dialog. I also tried Run->Attach to Process... but no processes are shown for attaching. Forgive my ignorance, I'm not sure if this is a bug or if I'm going about debugging the wrong way in MonoDevelop.
I'm using MonoDevelop 2.2 Beta1 by the way.
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