[MonoDevelop] Windows Apps and MonoDevelop 2.0
Stifu
stifu at free.fr
Mon May 18 04:10:49 EDT 2009
Personally, I'm satisified with Windows.Forms on Linux. It's not perfect, but
it gets better with each new Mono release.
My own WinForms app (which is admittedly quite simple) runs flawlessly on
Linux, and it doesn't use any custom controls. It doesn't work on Mac OS X,
though... but on the bright side, improving the OS X WinForms support is one
of the stated goals of Mono 2.6.
Stephen A. wrote:
>
> Windows.Forms on Linux / MacOS is not really usable, unless you use custom
> controls (custom drawing) for everything. It is certainly far from a
> "first
> class" citizen on these platforms: it looks decisevely non-native, it is
> very slow, data binding is spotty and so on. It is great for a quick port
> of
> a Windows application, but far from ideal if you wish to build native
> applications.
> GTK#, on the other hand, is very usable on Windows and Linux and
> semi-usable
> on MacOS (but this is being worked on). It also comes with a MonoDevelop
> designer, which is very useful if you develop primarily on Linux.
> I can understand why you'd like to stay with the assemblies provided out
> of
> the box, but experience tells me that this could to be the cause of much
> frustration later on. Suggestion: build a simple WinForms and a simple
> GTK#
> application, and test it on the platforms you are interested in. Look at
> the
> results and choose the one that you feel will work better.
>
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>
>
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