[MonoDevelop] Win32 patch

Daniel Morgan monodanmorg at yahoo.com
Tue Sep 5 03:19:46 EDT 2006


Hello Tak,

I tried your suggestions, and they work good.  Great
job!

Of course, I used the pre-built MonoDevelop binaries
from you.

I ran MonoDevelop on Windows.  I was able to create a
new C# console project.  Build it.  And run it.  It
printed Hello World.

Hopefully, Louis will accept your patches.

Daniel

--- Levi Bard
<taktaktaktaktaktaktaktaktaktak at gmail.com> wrote:

> > After applying your patch, what does one need to
> build
> > and run MonoDevelop on Win32?  Dependencies?
> 
> Here's my process:
> * Install the Experimental Combined Mono and Gtk#
> Installer for Win32,
> as well as the GRE/Gecko# installer. (
>
http://forge.novell.com/modules/xfmod/project/?monowin32
> )
> * Install the Evolution Win32 installer. (
> http://shellter.sourceforge.net/evolution/ )
> * Copy everything from the Evolution and GRE/Gecko#
> installations into
> the Mono install location. ( defaults to
> c:\mono\MonoX-1.1.13.1 )
> * Backup etc\mono\config from the Mono install
> location.
> * Install a more recent version of Mono (I'm using
> HEAD) over the older one.
> * Restore the backed-up config file.
> * Add the Mono install location's bin\ to your PATH.
> * Set PKG_CONFIG_PATH to the Mono install location's
> lib\pkgconfig.
> * Edit the Mono launcher script ( bin\mono ) and
> remove the line that
> modifies the PKG_CONFIG_PATH.
> * Install cygwin.  (Or msys if you prefer, but there
> may be additional
> required setup)
> 
> At this point, you should be able to build
> MonoDevelop successfully.
> After a successful build, you will want to remove
> all the .config
> files from the output directory.  ( find build/
> -name '*.config' )
> Then run using `mono --debug
> build/bin/MonoDevelop.exe -ipc-tcp`


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