[MonoDevelop] Resource Editor AddIn
Gideon de Swardt
gdeswardt1978 at yahoo.co.uk
Tue Jul 18 06:09:31 EDT 2006
Thanks Lluis for the link. Seeing as SharpDevelop is using the LGPL license
for the Resource Editor, I think I will be save by licensing the ported code
as LGPL as well. I will hopefully have the outstanding items completed
before the end of this month. Will keep you posted of my progress.
I also started looking into working on adding Web Service References to
projects. Have a pretty good understanding of what needs to be done. Will
use SharpDevelop as a point of reference, and port their implementation over
to fit into the MonoDevelop framework. I know you have done some work on
this as well a while back. I will start working on this as soon as I
completed the major functionality issues for the Release Editor.
Gideon de Swardt
From: Lluis Sanchez [mailto:lluis at ximian.com]
Sent: Tuesday, July 18, 2006 10:53 AM
To: gdeswardt1978 at yahoo.co.uk
Cc: monodevelop-list at lists.ximian.com
Subject: Re: [MonoDevelop] Resource Editor AddIn
> Hi All
> I have managed to successfully integrate the Resource Editor into
> MonoDevelop and most of the basic functionality is there. You are able
> to add more resource whether it be a string value or an actual file.
> There are still some outstanding items that needs to be done before it
> is ready for release but the basic framework is all there and working.
> Please see attached the screenshot of the Resource Editor into
That's a good start. I hope you can finish it so it can be integrated in
> I have started porting the Resource Editor from SharpDevelop, and
> quickly realize that most parts needs to be rewritten to use GtkSharp.
> So I only ended up using some functionality for loading and saving
> files, the ResourceItem class and the IResourceView interface for
> displaying the values of different data types. My big question is,
> seeing as this is my first ever opensource project that have worked on I
> am not sure under which license I should license the Resource Editor.
> Clearly some of the work derived from SharpDevelop, but a lot of the
> source code was build from scratch. Any help would be much appreciated.
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