[Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)
canardlebarbare
nicolas.remia at gmail.com
Thu Dec 4 10:31:07 EST 2008
Ok, I need to explain a little more what I am doing.
The Winforms app use DllImport to render a 3D scene (from a C++ lib) in a
Winforms Control. My 3D C++ lib is linked to OpenSceneGraph. It seems to be
possible for me to get the current graphics context directly in OSG without
send a window Handle. Then I guess I have only to find a way to create a
graphics context from the Winforms app and then get it from the C++ side ?
I started to watch OpenTK, It could be possible to create simply a graphics
context ?
Stefanos A. wrote:
>
> Getting the window handle is not enough to create the OpenGL context on
> X11.
> How are you creating the context? Is this done on the C++ side or on C#?
> If
> it's the latter, you could just use an OpenTK.GLControl to create a
> context
> in your WinForms app and leave everything else the same (
> http://www.opentk.com). If it's the former, you'll have to look up how the
> C++ library creates the context and find a way to pass the necessary
> information from your app to that (you'll probably need to use reflection
> in
> order to access the display connection, screen and visual used by Mono
> WinForms).
>
> _______________________________________________
> Mono-winforms-list maillist - Mono-winforms-list at lists.ximian.com
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>
>
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