[Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)

canardlebarbare nicolas.remia at gmail.com
Thu Dec 4 10:31:07 EST 2008

Ok, I need to explain a little more what I am doing.

The Winforms app use DllImport to render a 3D scene (from a C++ lib) in a
Winforms Control. My 3D C++ lib is linked to OpenSceneGraph. It seems to be
possible for me to get the current graphics context directly in OSG without
send a window Handle. Then I guess I have only to find a way to create a
graphics context from the Winforms app and then get it from the C++ side ?

I started to watch OpenTK, It could be possible to create simply a graphics
context ?

Stefanos A. wrote:
> Getting the window handle is not enough to create the OpenGL context on
> X11.
> How are you creating the context? Is this done on the C++ side or on C#?
> If
> it's the latter, you could just use an OpenTK.GLControl to create a
> context
> in your WinForms app and leave everything else the same (
> http://www.opentk.com). If it's the former, you'll have to look up how the
> C++ library creates the context and find a way to pass the necessary
> information from your app to that (you'll probably need to use reflection
> in
> order to access the display connection, screen and visual used by Mono
> WinForms).
> _______________________________________________
> Mono-winforms-list maillist  -  Mono-winforms-list at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-winforms-list

View this message in context: http://www.nabble.com/Embed-OpenGL-rendering-in-a-winform-app-%28linux%29-tp20831321p20835743.html
Sent from the Mono - WinForms mailing list archive at Nabble.com.

More information about the Mono-winforms-list mailing list